tiles = {"tallgrass.png"},
paramtype2 = "degrotate",
buildable_to = true,
- groups = {leaves = 1, plant = 1, axe = 1, hand = 0,dig_immediate=1,attached_node=1},
+ groups = {dig_immediate=1,attached_node=1,flammable=1},
sounds = main.grassSound(),
+ floodable = true,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 4 / 16, 4 / 16}