local x=math.random(-2,2)*math.random()
local y=math.random(2,5)
local z=math.random(-2,2)*math.random()
- self.object:setvelocity(vector.new(x,y,z))
+ self.object:set_velocity(vector.new(x,y,z))
-- print(self.collection_timer)
end
self.object:set_armor_groups({immortal = 1})
end
local collector = minetest.get_player_by_name(self.collector)
if collector and collector:get_hp() > 0 then
- self.object:setacceleration(vector.new(0,0,0))
+ self.object:set_acceleration(vector.new(0,0,0))
self.disable_physics(self)
--get the variables
- local pos = self.object:getpos()
- local pos2 = collector:getpos()
+ local pos = self.object:get_pos()
+ local pos2 = collector:get_pos()
local player_velocity = collector:get_player_velocity()