minetest.sound_play("experience",{gain=0.1,to_player = player:get_player_name(),pitch=math.random(75,99)/100})
end
meta:set_int("experience_bar_count",bar_count)
- player:hud_change(hud_id, number, bar_count)
+ player:hud_change(hud_id, "number", bar_count)
end
--[[
--bar
meta:set_int("experience_bar_count",0)
local hud_id = meta:get_int("experience_bar")
- player:hud_change(hud_id, number, 0)
+ player:hud_change(hud_id, "number", 0)
--level number
local level = 0
end
local goal = vector.multiply(direction,multiplier)
local currentvel = self.object:get_velocity()
- local acceleration
- if distance > 1 then
+ local acceleration
+
+ local meta = collector:get_meta()
+ local experience_collection_buffer = meta:get_float("experience_collection_buffer")
+
+ if distance > 0.5 then
local multiplier = (self.radius*5) - distance
local velocity = vector.multiply(direction,multiplier)
local goal = velocity--vector.add(player_velocity,velocity)
- acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
- else
- acceleration = vector.new(goal.x,goal.y,goal.z)
+ acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
+ self.object:add_velocity(vector.add(acceleration,player_velocity))
+ else
+ local multiplier = (self.radius*5) - distance
+ local velocity = vector.multiply(direction,multiplier)
+
+ local goal = vector.multiply(minetest.yaw_to_dir(minetest.dir_to_yaw(vector.direction(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z)))+math.pi/2),10)
+ acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
+ self.object:add_velocity(acceleration)
end
- --acceleration = vector.multiply(acceleration, )
-
-
-
- self.object:add_velocity(acceleration)
-
-
-
-
- local meta = collector:get_meta()
- local experience_collection_buffer = meta:get_float("experience_collection_buffer")
- if distance < 0.2 and experience_collection_buffer == 0 then
+ if experience_collection_buffer <= 0 then
meta:set_float("experience_collection_buffer",0.04)
add_experience(collector,2)
self.object:remove()
end
-
-
- --self.delete_timer = self.delete_timer + dtime
- --this is where the item gets removed from world
- --if self.delete_timer > 1 then
- -- self.object:remove()
- --end
return
else
--print(self.collector.." does not exist")