local minetest,math,vector = minetest,math,vector
+local mod_storage = minetest.get_mod_storage()
+local pool = {}
+local experience_bar_max = 36
+
+-- loads data from mod storage
+local name
+local temp_pool
+local load_data = function(player)
+ name = player:get_player_name()
+ pool[name] = {}
+ temp_pool = pool[name]
+ if mod_storage:get_int(name.."xp_save") > 0 then
+ temp_pool.xp_level = mod_storage:get_int(name.."xp_level")
+ temp_pool.xp_bar = mod_storage:get_int(name.."xp_bar" )
+ temp_pool.buffer = 0
+ else
+ temp_pool.xp_level = 0
+ temp_pool.xp_bar = 0
+ temp_pool.buffer = 0
+ end
+end
+
+-- saves data to be utilized on next login
+local name
+local temp_pool
+local save_data = function(name)
+ if type(name) ~= "string" and name:is_player() then
+ name = name:get_player_name()
+ end
+ temp_pool = pool[name]
+
+ mod_storage:set_int(name.."xp_level",temp_pool.xp_level)
+ mod_storage:set_int(name.."xp_bar", temp_pool.xp_bar )
+
+ mod_storage:set_int(name.."xp_save",1)
+
+ pool[name] = nil
+end
+
+-- saves specific users data for when they relog
+minetest.register_on_leaveplayer(function(player)
+ save_data(player)
+end)
+
+-- is used for shutdowns to save all data
+local save_all = function()
+ for name,_ in pairs(pool) do
+ save_data(name)
+ end
+end
+
+-- save all data to mod storage on shutdown
+minetest.register_on_shutdown(function()
+ save_all()
+end)
+
minetest.hud_replace_builtin("health",{
hud_elem_type = "statbar",
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 38)},
})
-local experience_bar_max = 36
+local name
+local temp_pool
minetest.register_on_joinplayer(function(player)
- local meta = player:get_meta()
- meta:set_float("experience_collection_buffer",0)
- player:hud_add({
+
+ load_data(player)
+
+ name = player:get_player_name()
+ temp_pool = pool[name]
+
+ hud_manager.add_hud(player,"heart_bar_bg",{
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "heart_bg.png",
direction = 0,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 38)},
- })
- player:hud_add({
- hud_elem_type = "statbar", -- See HUD element types
- -- Type of element, can be "image", "text", "statbar", or "inventory"
+ })
+
+ hud_manager.add_hud(player,"experience_bar_background",{
+ hud_elem_type = "statbar",
position = {x=0.5, y=1},
- -- Left corner position of element
-
- name = "experience",
-
- --scale = {x = 2, y = 2},
-
+ name = "experience bar background",
text = "experience_bar_background.png",
-
- number = experience_bar_max,
-
- --item = 3,
- -- Selected item in inventory. 0 for no item selected.
-
+ number = 36,
direction = 0,
- -- Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
-
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
-
size = { x=28, y=28 },
- -- Size of element in pixels
-
z_index = 0,
- -- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
- })
- local hud_id = player:hud_add({
- hud_elem_type = "statbar", -- See HUD element types
- -- Type of element, can be "image", "text", "statbar", or "inventory"
-
+ })
+
+ hud_manager.add_hud(player,"experience_bar",{
+ hud_elem_type = "statbar",
position = {x=0.5, y=1},
- -- Left corner position of element
-
- name = "experience",
-
- --scale = {x = 2, y = 2},
-
+ name = "experience bar",
text = "experience_bar.png",
-
- number = meta:get_int("experience_bar_count"),
-
- --item = 3,
- -- Selected item in inventory. 0 for no item selected.
-
+ number = temp_pool.xp_bar,
direction = 0,
- -- Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
-
offset = {x = (-8 * 28) - 29, y = -(48 + 24 + 16)},
-
size = { x=28, y=28 },
- -- Size of element in pixels
-
z_index = 0,
- -- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
})
-
- local meta = player:get_meta()
- local level = meta:get_int("experience_level")
- local hud_bg_id = player:hud_add({
- hud_elem_type = "text", -- See HUD element types
- -- Type of element, can be "image", "text", "statbar", or "inventory"
-
+
+ hud_manager.add_hud(player,"xp_level_bg",{
+ hud_elem_type = "text",
position = {x=0.5, y=1},
- -- Left corner position of element
-
- name = "levelbg",
-
- --scale = {x = 2, y = 2},
-
- text = tostring(level),
-
- number = 0x000000,--0xFFFFFF,
-
- --item = 3,
- -- Selected item in inventory. 0 for no item selected.
-
- --direction = 0,
- -- Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
-
+ name = "xp_level_bg",
+ text = tostring(temp_pool.xp_level),
+ number = 0x000000,
offset = {x = 0, y = -(48 + 24 + 24)},
-
- --size = { x=28, y=28 },
- -- Size of element in pixels
-
z_index = 0,
- -- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
})
- local hud_fg_id = player:hud_add({
- hud_elem_type = "text", -- See HUD element types
- -- Type of element, can be "image", "text", "statbar", or "inventory"
-
+ hud_manager.add_hud(player,"xp_level_fg",{
+ hud_elem_type = "text",
position = {x=0.5, y=1},
- -- Left corner position of element
-
- name = "levelfg",
-
- --scale = {x = 2, y = 2},
-
- text = tostring(level),
-
+ name = "xp_level_fg",
+ text = tostring(temp_pool.xp_level),
number = 0xFFFFFF,
-
- --item = 3,
- -- Selected item in inventory. 0 for no item selected.
-
- --direction = 0,
- -- Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
-
offset = {x = -1, y = -(48 + 24 + 25)},
-
- --size = { x=28, y=28 },
- -- Size of element in pixels
-
z_index = 0,
- -- Z index : lower z-index HUDs are displayed behind higher z-index HUDs
- })
- meta:set_int("experience_bar", hud_id)
- meta:set_int("experience_level_fg", hud_fg_id)
- meta:set_int("experience_level_bg", hud_bg_id)
+ })
end)
-function level_up_experience(player)
- local meta = player:get_meta()
- local level = meta:get_int("experience_level")
- level = level + 1
- meta:set_int("experience_level",level)
-
- local hud_fg_id = meta:get_int("experience_level_fg")
- local hud_bg_id = meta:get_int("experience_level_bg")
-
- player:hud_change(hud_bg_id, "text", tostring(level))
- player:hud_change(hud_fg_id, "text", tostring(level))
+local name
+local temp_pool
+local function level_up_experience(player)
+ name = player:get_player_name()
+ temp_pool = pool[name]
+
+ temp_pool.xp_level = temp_pool.xp_level + 1
+
+ hud_manager.change_hud({
+ player = player,
+ hud_name = "xp_level_fg",
+ element = "text",
+ data = tostring(temp_pool.xp_level)
+ })
+ hud_manager.change_hud({
+ player = player,
+ hud_name = "xp_level_bg",
+ element = "text",
+ data = tostring(temp_pool.xp_level)
+ })
end
-function add_experience(player,experience)
- local meta = player:get_meta()
- local hud_id = meta:get_int("experience_bar")
- local hud = player:hud_get(hud_id)
- local bar_count = hud.number
- bar_count = bar_count + experience
- if bar_count > experience_bar_max then
- minetest.sound_play("level_up",{gain=0.2,to_player = player:get_player_name()})
- bar_count = bar_count - experience_bar_max
- level_up_experience(player)
+
+local name
+local temp_pool
+local function add_experience(player,experience)
+ name = player:get_player_name()
+ temp_pool = pool[name]
+
+ temp_pool.xp_bar = temp_pool.xp_bar + experience
+
+ if temp_pool.xp_bar > 36 then
+ --minetest.sound_play("level_up",{gain=0.2,to_player = name})
+ temp_pool.xp_bar = temp_pool.xp_bar - 36
+ level_up_experience(player)
else
- minetest.sound_play("experience",{gain=0.1,to_player = player:get_player_name(),pitch=math.random(75,99)/100})
- end
- meta:set_int("experience_bar_count",bar_count)
- player:hud_change(hud_id, "number", bar_count)
+ --minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
+ end
+ hud_manager.change_hud({
+ player = player,
+ hud_name = "experience_bar",
+ element = "number",
+ data = temp_pool.xp_bar
+ })
end
--[[
]]--
--reset player level
+local name
+local temp_pool
+local xp_amount
minetest.register_on_dieplayer(function(player)
- local meta = player:get_meta()
- local amount_of_experience = (meta:get_int("experience_bar_count")/2) + (meta:get_int("experience_level") * 18)
- --bar
- meta:set_int("experience_bar_count",0)
- local hud_id = meta:get_int("experience_bar")
- player:hud_change(hud_id, "number", 0)
-
- --level number
- local level = 0
- meta:set_int("experience_level",level)
-
- local hud_fg_id = meta:get_int("experience_level_fg")
- local hud_bg_id = meta:get_int("experience_level_bg")
-
- player:hud_change(hud_bg_id, "text", tostring(level))
- player:hud_change(hud_fg_id, "text", tostring(level))
-
- minetest.throw_experience(player:get_pos(), amount_of_experience)
-
+ name = player:get_player_name()
+ temp_pool = pool[name]
+ xp_amount = temp_pool.xp_level
+
+ temp_pool.xp_bar = 0
+ temp_pool.xp_level = 0
+
+
+ hud_manager.change_hud({
+ player = player,
+ hud_name = "xp_level_fg",
+ element = "text",
+ data = tostring(temp_pool.xp_level)
+ })
+ hud_manager.change_hud({
+ player = player,
+ hud_name = "xp_level_bg",
+ element = "text",
+ data = tostring(temp_pool.xp_level)
+ })
+
+ hud_manager.change_hud({
+ player = player,
+ hud_name = "experience_bar",
+ element = "number",
+ data = temp_pool.xp_bar
+ })
+
+ minetest.throw_experience(player:get_pos(), xp_amount)
end)
-local time_to_live = tonumber(minetest.settings:get("item_entity_ttl")) or 300
-local gravity = tonumber(minetest.settings:get("movement_gravity")) or 9.81
-
-
+local name
+local temp_pool
+local collector
minetest.register_entity("experience:orb", {
initial_properties = {
hp_max = 1,
try_timer = 0,
collected = false,
delete_timer = 0,
- radius = collection.magnet_radius,
- time_to_live = time_to_live,
+ radius = 4,
get_staticdata = function(self)
return minetest.serialize({
end
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
+ self.object:set_acceleration({x = 0, y = -9.81, z = 0})
local size = math.random(20,36)/100
self.object:set_properties({
visual_size = {x = size, y = size},
self.physical_state = true
self.object:set_properties({physical = true})
self.object:set_velocity({x=0, y=0, z=0})
- self.object:set_acceleration({x=0, y=-gravity, z=0})
+ self.object:set_acceleration({x=0, y=-9.81, z=0})
end
end,
self.collected = false
return
end
- local collector = minetest.get_player_by_name(self.collector)
+ collector = minetest.get_player_by_name(self.collector)
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 5 then
+ temp_pool = pool[self.collector]
+
self.object:set_acceleration(vector.new(0,0,0))
self.disable_physics(self)
--get the variables
local currentvel = self.object:get_velocity()
local acceleration
- local meta = collector:get_meta()
- local experience_collection_buffer = meta:get_float("experience_collection_buffer")
-
if distance > 1 then
- local multiplier = (self.radius*5) - distance
+ local multiplier = 20 - distance
local velocity = vector.multiply(direction,multiplier)
local goal = velocity--vector.add(player_velocity,velocity)
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
self.object:add_velocity(vector.add(acceleration,player_velocity))
- elseif distance > 0.9 and experience_collection_buffer > 0 then
- local multiplier = (self.radius*5) - distance
+ elseif distance > 0.9 and temp_pool.buffer > 0 then
+ temp_pool.buffer = temp_pool.buffer - dtime
+ local multiplier = 20 - distance
local velocity = vector.multiply(direction,multiplier)
local goal = vector.multiply(minetest.yaw_to_dir(minetest.dir_to_yaw(vector.direction(vector.new(pos.x,0,pos.z),vector.new(pos2.x,0,pos2.z)))+math.pi/2),10)
goal = vector.add(player_velocity,goal)
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
self.object:add_velocity(acceleration)
end
- if distance < 0.4 and experience_collection_buffer <= 0 then
- meta:set_float("experience_collection_buffer",0.04)
+ if distance < 0.4 and temp_pool.buffer <= 0 then
+ temp_pool.buffer = 0.04
add_experience(collector,2)
self.object:remove()
end
end
self.age = self.age + dtime
- if self.time_to_live > 0 and self.age > self.time_to_live then
+ if self.age > 300 then
self.object:remove()
return
end
self.slippery_state = is_slippery
if is_moving then
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
+ self.object:set_acceleration({x = 0, y = -9.81, z = 0})
else
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
end
end,
})
+
+
+minetest.register_chatcommand("xp", {
+ params = "nil",
+ description = "Spawn x amount of a mob, used as /spawn 'mob' 10 or /spawn 'mob' for one",
+ privs = {server = true},
+ func = function(name)
+ local player = minetest.get_player_by_name(name)
+ local pos = player:get_pos()
+ pos.y = pos.y + 1.2
+ minetest.throw_experience(pos, 1000)
+ end,
+})