-- saves data to be utilized on next login
local temp_pool
local save_data = function(name)
- if type(player) ~= "string" and player:is_player() then
+ if type(name) ~= "string" and name:is_player() then
name = name:get_player_name()
end
temp_pool = pool[name]
mod_storage:set_float(name.."breath", temp_pool.breath)
mod_storage:set_float(name.."breath_ticker", temp_pool.ticker)
- mod_storage:set_float(name.."breath", temp_pool.drowning)
+ mod_storage:set_float(name.."drowning", temp_pool.drowning)
mod_storage:set_int(name.."d_save", 1)
pool[name] = nil