# Automatically jump up single-node obstacles.
# type: bool
-# type: bool
# autojump = false
# Prevent digging and placing from repeating when holding the mouse buttons.
# Key for toggling pitch move mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_pitchmove = KEY_KEY_L
+# keymap_pitchmove = KEY_KEY_P
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: int
# max_out_chat_queue_size = 20
+# Enable register confirmation when connecting to server.
+# If disabled, new account will be registered automatically.
+# type: bool
+# enable_register_confirmation = true
+
## Advanced
# Timeout for client to remove unused map data from memory.
# type: bool
# enable_rollback_recording = false
+# Format of player chat messages. The following strings are valid placeholders:
+# @name, @message, @timestamp (optional)
+# type: string
+chat_message_format = <@name> @message
+
# A message to be displayed to all clients when the server shuts down.
# type: string
# kick_msg_shutdown = Server shutting down.
# ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes).
-#
+#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
# type: int
-# active_object_send_range_blocks = 3
+# active_object_send_range_blocks = 4
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
-# max_block_send_distance = 9
+# max_block_send_distance = 10
# Maximum number of forceloaded mapblocks.
# type: int
# type: bool
# server_side_occlusion_culling = true
-# Restricts the access of certain client-side functions on servers
-# Combine these byteflags below to restrict client-side features:
-# LOAD_CLIENT_MODS: 1 (disable client mods loading)
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# high_precision_fpu = true
# Changes the main menu UI:
-# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
-# - Auto: Simple on Android, full on everything else.
-# type: enum values: auto, full, simple
-# main_menu_style = auto
+# type: enum values: full, simple
+# main_menu_style = full
# Replaces the default main menu with a custom one.
# type: string
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# Current stable mapgens:
-# v5, v6, v7 (except floatlands), flat, singlenode.
+# v5, v6, v7 (except floatlands), singlenode.
# 'stable' means the terrain shape in an existing world will not be changed
# in the future. Note that biomes are defined by games and may still change.
# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
# type: int
-# max_block_generate_distance = 6
+# max_block_generate_distance = 8
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
# mg_flags = caves,dungeons,light,decorations,biomes
## Mapgen V5
# Map generation attributes specific to Mapgen v5.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caverns, nocaverns
# mgv5_spflags = caverns
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining terrain.
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining structure of river canyon walls.
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# First of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Carpathian
# Map generation attributes specific to Mapgen Carpathian.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caverns, nocaverns
# mgcarpathian_spflags = caverns
# flags = eased
# }
-# 2D noise that controls the size/occurance of rolling hills.
+# 2D noise that controls the size/occurrence of rolling hills.
# type: noise_params_2d
# mgcarpathian_np_hills_terrain = {
# offset = 1,
# flags = eased
# }
-# 2D noise that controls the size/occurance of ridged mountain ranges.
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
# type: noise_params_2d
# mgcarpathian_np_ridge_terrain = {
# offset = 1,
# flags = eased
# }
-# 2D noise that controls the size/occurance of step mountain ranges.
+# 2D noise that controls the size/occurrence of step mountain ranges.
# type: noise_params_2d
# mgcarpathian_np_step_terrain = {
# offset = 1,
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# First of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# 3D noise defining giant caverns.
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Flat
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
-# Flags that are not enabled are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: lakes, hills, nolakes, nohills
# mgflat_spflags = nolakes,nohills
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Fractal
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
## Mapgen Valleys
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill': Reduces heat with altitude.
-# 'humid_rivers': Increases humidity around rivers and where water pools.
+# 'humid_rivers': Increases humidity around rivers.
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Second of two 3D noises that together define tunnels.
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# The depth of dirt or other biome filler node.
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Defines large-scale river channel structure.
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
-# flags =
+# flags =
# }
# Amplifies the valleys.
# emergequeue_limit_generate = 64
# Number of emerge threads to use.
-# Make this field blank or 0, or increase this number to use multiple threads.
-# On multiprocessor systems, this will improve mapgen speed greatly at the cost
-# of slightly buggy caves.
-# type: int
-# num_emerge_threads = 0
+# WARNING: Currently there are multiple bugs that may cause crashes when
+# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
+# strongly recommended this value is set to the default '1'.
+# Value 0:
+# - Automatic selection. The number of emerge threads will be
+# - 'number of processors - 2', with a lower limit of 1.
+# Any other value:
+# - Specifies the number of emerge threads, with a lower limit of 1.
+# WARNING: Increasing the number of emerge threads increases engine mapgen
+# speed, but this may harm game performance by interfering with other
+# processes, especially in singleplayer and/or when running Lua code in
+# 'on_generated'. For many users the optimum setting may be '1'.
+# type: int
+# num_emerge_threads = 1
#
-# Content Store
+# Online Content Repository
#
-# Show packages in the content store that do not qualify as 'free software'
-# as defined by the Free Software Foundation.
-# type: bool
-# show_nonfree_packages = false
+# The URL for the content repository
+# type: string
+# contentdb_url = https://content.minetest.net
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
+# as defined by the Free Software Foundation.
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
+# type: string
+# contentdb_flag_blacklist = nonfree, desktop_default