#enable_fog = true
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
-# Constant volume liquids
-#liquid_finite = false
# Max liquids processed per step
#liquid_loop_max = 10000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# Relax flowing blocks to source if level near max and N nearby
-# source blocks, more realistic, but not true constant.
-# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
-# (for finite liquids)
-#liquid_relax = 2
-# Optimization: faster cave flood (and not true constant)
-# (for finite liquids)
-#liquid_fast_flood = 1
-# Underground water and lava springs, its infnity sources if liquid_finite enabled
-#underground_springs = 1
-# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
-#weather = false
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
#view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
-# Anaglyph stereo
-#anaglyph = false
-#anaglyph_strength = 0.1
+# 3d support,
+# right now:
+# "none" = no 3d output,
+# "anaglyph" = cyan/magenta color 3d,
+# "interlaced" = odd/even line based polarisation screen support,
+# "topbottom" = split screen top boton,
+# "sidebyside" = split screen side by side
+#3d_mode = none
+#3d_paralax_strength = 0.025
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#crosshair_color = (255,255,255)
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
+# scale gui by a user specified value
+#gui_scaling = 1.0
# Sensitivity multiplier
#mouse_sensitivity = 0.2
# Sound settings
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# maximum percentage of current window to be used for hotbar
+# (usefull if you've there's something to be displayed right or left of hotbar)
+#hud_hotbar_max_width = 1.0
# Texture filtering settings
#mip_map = false
#anisotropic_filter = false
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#generate_normalmaps = false
+# Set to true enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping enabled.
+#normalmaps_strength = 0.6
+# Strength of generated normalmaps
+#normalmaps_smooth = 1
+# Defines sampling step of texture (0 - 2)
+# Higher the value normal maps will be smoother
#enable_parallax_occlusion = false
# Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
# Only has an effect if compiled with cURL
#curl_parallel_limit = 8
+# enable usage of remote media server (if provided by server)
+#enable_remote_media_server = true
+
# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
+# Time in seconds for item entity to live. Default value: 900s
+# Setting it to -1 disables the feature
+#item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
# Enable players getting damage and dying
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
+# handling for deprecated lua api calls
+# "legacy" = (try to) mimic old behaviour (default for release)
+# "log" = mimic and log backtrace of deprecated call (default for debug)
+# "error" = abort on usage of deprecated call (suggested for mod developers)
+#deprecated_lua_api_handling = legacy
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
# try reducing it, but don't reduce it to a number below double of targeted
# client number
#max_packets_per_iteration = 1024
+
#
# Physics stuff
#
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
#ipv6_server = false
#main_menu_script =