# pause_fps_max = 20
# View distance in nodes.
-# Min = 20
-# type: int
+# type: int min: 20 max: 4000
# viewing_range = 100
# Width component of the initial window size.
# type: bool
# inventory_items_animations = false
+# Fraction of the visible distance at which fog starts to be rendered
+# Range 0 - 0.99
+# fog_start = 0.4
+
### Menus
# Use a cloud animation for the main menu background.
# type: integer
# chat_message_limit_trigger_kick = 50
+# At this distance the server will aggressively optimize which blocks are sent to clients.
+# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+# Setting this to a value greater than max_block_send_distance disables this optimization.
+# Stated in mapblocks (16 nodes)
+# type: int
+# block_send_optimize_distance = 4
+
### Physics
# type: float
#### Mapgen v7
# Map generation attributes specific to Mapgen v7.
-# The 'ridges' flag controls the rivers.
+# The 'ridges' flag enables the rivers.
+# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, nomountains, noridges
+# type: flags possible values: mountains, ridges, floatlands,
+# nomountains, noridges, nofloatlands
# mgv7_spflags = mountains,ridges
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgv7_cave_width = 0.2
+# Controls the density of floatland mountain terrain.
+# Is an offset added to the 'np_mountain' noise value.
+# type: float
+# mgv7_float_mount_density = 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountain terrain.
+# type: float
+# mgv7_float_mount_height = 128.0
+
+# Y-level of floatland midpoint and lake surface.
+# type: int
+# mgv7_floatland_level = 1280
+
+# Y-level to which floatland shadows extend.
+# type: int
+# mgv7_shadow_limit = 1024
+
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
# type: noise_params
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+# type: noise_params
+# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+
# type: noise_params
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0