#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
+# Go down ladder / go down in fly mode / go fast in fast mode
+#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
+#keymap_cmd = /
+#keyman_console = KEY_F10
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
-#keymap_frametime_graph = KEY_F1
#keymap_screenshot = KEY_F12
# Some (temporary) keys for debugging
-#keymap_special1 = KEY_KEY_E
#keymap_print_debug_stacks = KEY_KEY_P
# The desired FPS
# (to not waste CPU power for no benefit)
#fps_max = 60
# The allowed adjustment range for the automatic rendering range adjustment
-#viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 25
+#viewing_range_nodes_max = 160
+#viewing_range_nodes_min = 35
# Initial window size
-screenW# = 800
-screenH# = 600
+#screenW = 800
+#screenH = 600
# Address to connect to (#blank = start local server)
#address =
# Enable random user input, for testing
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Whether to draw a frametime graph (for debugging frametime)
-#frametime_graph = false
# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
#enable_texture_atlas = true
#invert_mouse = false
# FarMesh thingy
#enable_farmesh = false
+#farmesh_trees = true
+#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
-# Don't draw stone (for testing)
-#invisible_stone = false
# Path for screenshots
#screenshot_path = .
+# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
+#view_bobbing_amount = 1.0
+# In-game chat console background color (R,G,B)
+#console_color = (0,0,0)
+# In-game chat console background alpha (opaqueness, between 0 and 255)
+#console_alpha = 200
#
# Server stuff
#
-# Map directory (everything in the world is stored here)
-#map-#dir = /custom/map
-# Set to true to enable experimental features or stuff that is tested
-# (varies from version to version, usually not useful at all)
-#enable_experimental = false
+# Default game (default when creating a new world)
+#default_game = minetest
+# World directory (everything in the world is stored here)
+#map-dir = /custom/world
+# Message of the Day
+#motd = Welcome to this awesome Minetest server!
+# Maximum number of players connected simultaneously
+#max_users = 100
+# Set to false to allow old clients to connect
+#strict_protocol_version_checking = true
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
+# Enable players getting damage and dying
#enable_damage = false
+# Despawn all non-peaceful mobs
+#only_peaceful_mobs = false
+# A chosen map seed for a new map, leave empty for random
+#fixed_map_seed =
# Gives some stuff to players at the beginning
#give_initial_stuff = false
+# New users need to input this password
#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
+# Whether players are shown to clients without any range limit
+#unlimited_player_transfer_distance = true
+# Whether to enable players killing each other
+#enable_pvp = true
+
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
-
-# Player and object positions are sent at intervals specified by this
-#objectdata_interval = 0.2
-#active_object_range = 2
+# from how far client knows about objects
+#active_object_send_range_blocks = 3
+# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
+#active_block_range = 2
+# how many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 2
+# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
-#max_block_send_distance = 8
-#max_block_generate_distance = 8
-#time_send_interval = 20
-# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
-#time_speed = 72
-#server_unload_unused_data_timeout = 60
-#server_map_save_interval = 60
+#max_block_send_distance = 10
+#max_block_generate_distance = 6
+#time_send_interval = 5
+# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
+#time_speed = 96
+#server_unload_unused_data_timeout = 29
+#server_map_save_interval = 5.3
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0