]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - minetest.conf.example
fixed 3d noise and made 2d noise faster
[dragonfireclient.git] / minetest.conf.example
index 20392e56d6270a0ab99dabedff394a80d7ea31a9..c78266e7bb0353139decd210eb95646882f703d9 100644 (file)
@@ -7,44 +7,51 @@
 # By default, all the settings are commented and not functional.
 # Uncomment settings by removing the preceding #.
 
+#
 # Client side stuff
+#
 
 #wanted_fps = 30
 #fps_max = 60
 #viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 50
-#screenW = 
-#screenH = 
-#host_game = 
+#viewing_range_nodes_min = 35
+#screenW = 800
+#screenH = 600
 #port = 30000
-#address = kray.dy.fi
+#address = 
 #name = 
 
+# Whether to try to fog out the border of the visible area
+#enable_fog = true
+# Enable a bit lower water surface; disable for speed
+#new_style_water = true
+# Enable nice leaves; disable for speed
+#new_style_leaves = true
+# Whether to draw a frametime graph
+#frametime_graph = false
+# Enable combining mainly used textures to a bigger one
+#enable_texture_atlas = true
+# Path to texture directory
+#texture_path =
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+#video_driver = opengl
+
+# 
 #random_input = false
 #client_delete_unused_sectors_timeout = 1200
 
-#enable_fog = true
-
+#
 # Server side stuff
+#
 
-# - The possible generators are:
-# (Indeed you can do all of them with only "power" 8))
-# H=value:
-#     constant <value>
-# H=slope.dot(pos):
-#     linear <height> <slope.X> <slope.Y>
-# H=slope.dot(pos^power):
-#     power <height> <slope.X> <slope.Y> <power>
+# Set to true to enable experimental features
+#enable_experimental = false
 
-#mapgen_heightmap_blocksize = 32
-#height_randmax = constant 50.0
-#height_randfactor = constant 0.6
-#height_base = linear 0 0 0
-#plants_amount = 1.0
-#ravines_amount = 1.0
+#map-dir = /home/palle/custom_map
 
 # Set to true to enable creative mode (unlimited inventory)
 #creative_mode = false
+
 # Player and object positions are sent at intervals specified by this
 #objectdata_inverval = 0.2
 
 #max_block_send_distance = 5
 #max_block_generate_distance = 4
 
-#disable_water_climb = true
-# Note that this gets applied at map generation time
-#endless_water = true
-
 # 20 min/day
 #time_speed = 72
+# 4 min/day
+#time_speed = 360
 # 1 min/day
 #time_speed = 1440
 
 #time_send_interval = 5
+#server_unload_unused_sectors_timeout = 60
+#server_map_save_interval = 60