# type: int min: 15 max: 160
# zoom_fov = 15
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 1 max: 3
-# display_gamma = 1.8
+# display_gamma = 2.2
# Path to texture directory. All textures are first searched from here.
# type: path
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# type: int
-# active_block_range = 2
+# active_block_range = 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
-# mg_name = v6
+# mg_name = v7
# Water surface level of the world.
# type: int
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgflat_cave_width = 0.2
+# mgflat_cave_width = 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgfractal_cave_width = 0.2
+# mgfractal_cave_width = 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgvalleys_cave_width = 0.2
+# mgvalleys_cave_width = 0.09
##### Noises
# Prevent mods from doing insecure things like running shell commands.
# type: bool
-# secure.enable_security = true
+# secure.enable_security = false
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).