#liquid_update = 1.0
# Enable nice leaves; disable for speed
#new_style_leaves = true
+# Connects glass if supported by node
+#connected_glass = false
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# (useful if you've there's something to be displayed right or left of hotbar)
+# Width of the selectionbox's lines (Between 1 and 5)
+#selectionbox_width = 2
# maximum percentage of current window to be used for hotbar
-# (usefull if you've there's something to be displayed right or left of hotbar)
#hud_hotbar_max_width = 1.0
# Enable highlighting for nodes (disables selectionboxes)
#enable_node_highlighting = false
#bilinear_filter = false
#trilinear_filter = false
# Set to true to pre-generate all item visuals
-#preload_item_visuals = true
+#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
+# Enables caching of facedir rotated meshes
+#enable_mesh_cache = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
#creative_mode = false
# Enable players getting damage and dying
#enable_damage = false
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning