# type: bool
# enable_joysticks = false
+# The identifier of the joystick to use
+# type: int
+# joystick_id = 0
+
+# The type of joystick
+# type: enum values: auto,generic,xbox
+# joystick_type = auto
+
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
# type: float
# type: key
# keymap_drop = KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_zoom = KEY_KEY_Z
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# type: key
# keymap_toggle_chat = KEY_F2
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_console = KEY_F10
+
# Key for toggling the display of the fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# Enable Lua modding support on client.
# This support is experimental and API can change.
# type: bool
-enable_client_modding (Client modding) bool false
+# enable_client_modding = false
# URL to the server list displayed in the Multiplayer Tab.
# type: string
# type: enum values: box, halo
# node_highlighting = box
+# Adds particles when digging a node.
+# type: bool
+# enable_particles = true
+
#### Filtering
# Use mip mapping to scale textures. May slightly increase performance.
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
+# Undersampling is similar to using lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give significant performance boost at the cost of less detailed image.
+# type: enum values: 0, 2, 3, 4
+# undersampling = 0
+
#### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true
+# Path to shader directory. If no path is defined, default location will be used.
+# type: path
+# shader_path =
+
##### Tone Mapping
# Enables filmic tone mapping
# Strength of parallax.
# type: float
-# 3d_parallax_strength = 0.025
+# 3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
# type: int
# cloud_radius = 12
+# Enables view bobbing when walking.
+# type: bool
+# view_bobbing = true
+
# Multiplier for view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
# 3d_mode = none
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
-# type: float
+# type: float min: 0.1 max: 1
# console_height = 1.0
# In-game chat console background color (R,G,B).
# type: float
# hud_hotbar_max_width = 1.0
+# Modifies the size of the hudbar elements.
+# type: float
+# hud_scaling = 1.0
+
# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
# type: int min: 0 max: 50
# mesh_generation_interval = 0
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
# Enables minimap.
# type: bool
# enable_minimap = true
# type: bool
# inventory_items_animations = false
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+# type: bool
+# inventory_image_hack = false
+
# Fraction of the visible distance at which fog starts to be rendered
# type: float min: 0 max: 0.99
# fog_start = 0.4
+# Makes all liquids opaque
+# type: bool
+# opaque_water = false
+
### Menus
# Use a cloud animation for the main menu background.
# type: int
# screen_dpi = 72
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+# type: bool
+# enable_console = false
+
## Sound
# type: bool
# type: bool
# enable_damage = false
+# Enable creative mode for new created maps.
+# type: bool
+# creative_mode = false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling = true
+# type: bool
+# server_side_occlusion_culling = true
## Mapgen
# type: float
# mgflat_cave_width = 0.09
-# Terrain noise threshold for optional lakes.
+# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# type: float
# type: float
# mgflat_lake_steepness = 48.0
-# Terrain noise threshold for optional hills.
+# Terrain noise threshold for hills.
# Controls proportion of world area covered by hills.
# Adjust towards 0.0 for a larger proportion.
# type: float
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
-#
# type: string
# profiler.report_path = ""