# type: bool
# random_input = false
-# Continuous forward movement (only used for testing).
+# Continuous forward movement, toggled by autoforward key.
# type: bool
# continuous_forward = false
# joystick_id = 0
# The type of joystick
-# type: enum values: auto,generic,xbox
+# type: enum values: auto, generic, xbox
# joystick_type = auto
# The time in seconds it takes between repeated events
# type: key
# keymap_noclip = KEY_KEY_H
-# Key for toggling autorun.
+# Key for selecting the next item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_autorun =
+# keymap_hotbar_next = KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_previous = KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_mute = KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_increase_volume =
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_volume =
+
+# Key for toggling autoforward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_autoforward =
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: string
# serverlist_file = favoriteservers.txt
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# type: int
+# max_out_chat_queue_size = 20
+
## Graphics
### In-Game
# enable_3d_clouds = true
# Method used to highlight selected object.
-# type: enum values: box, halo
+# type: enum values: box, halo, none
# node_highlighting = box
# Adds particles when digging a node.
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
+# Undersampling is similar to using lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give significant performance boost at the cost of less detailed image.
+# type: enum values: 0, 2, 3, 4
+# undersampling = 0
+
#### Shaders
# Shaders allow advanced visual effects and may increase performance on some video cards.
# Width component of the initial window size.
# type: int
-# screenW = 800
+# screen_w = 800
# Height component of the initial window size.
# type: int
-# screenH = 600
+# screen_h = 600
+
+# Save window size automatically when modified.
+# type: bool
+# autosave_screensize = true
# Fullscreen mode.
# type: bool
# type: int
# cloud_radius = 12
-# Enables view bobbing when walking.
-# type: bool
-# view_bobbing = true
-
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
# view_bobbing_amount = 1.0
# type: int min: 0 max: 50
# mesh_generation_interval = 0
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
# Enables minimap.
# type: bool
# enable_minimap = true
# freetype = true
# Path to TrueTypeFont or bitmap.
-# type: path
+# type: filepath
# font_path = fonts/liberationsans.ttf
# type: int
# type: int min: 0 max: 255
# font_shadow_alpha = 127
-# type: path
+# type: filepath
# mono_font_path = fonts/liberationmono.ttf
# type: int
# mono_font_size = 15
# This font will be used for certain languages.
-# type: path
+# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
# type: int
# type: string
# serverlist_url = servers.minetest.net
-# Disable escape sequences, e.g. chat coloring.
-# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
-# the escape sequences generated by mods.
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
# type: bool
-# disable_escape_sequences = false
+# strip_color_codes = false
## Network
# type: float
# movement_speed_jump = 6.5
-# type: float
-# movement_speed_descend = 6
-
# type: float
# movement_liquid_fluidity = 1
# type: int
# num_emerge_threads = 1
-#### Noise parameters and formats
-
-# Noise parameters can be specified as a set of positional values, for example:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-# Or the group format can be used instead, for example:
-# mgv6_np_terrain_base = {
-# offset = -4,
-# scale = 20,
-# spread = (250, 250, 250),
-# seed = 82341,
-# octaves = 5,
-# persistence = 0.6,
-# lacunarity = 2.0,
-# flags = "defaults"
-# }
-# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_ground so this is shown in group format below.
-
#### Biome API temperature and humidity noise parameters
# Temperature variation for biomes.
# type: float
# mgv5_cave_width = 0.125
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgv5_large_cave_depth = -256
+
# Y-level of cavern upper limit.
# type: int
# mgv5_cavern_limit = -256
# type: noise_params
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# Noise parameter in group format, unsupported by advanced settings
-# menu but settable in minetest.conf.
-# See documentation of noise parameter formats above.
-# 3D noise defining terrain.
-# type: noise_params
-# mgv5_np_ground = {
-# offset = 0,
-# scale = 40,
-# spread = (80, 80, 80),
-# seed = 983240,
-# octaves = 4,
-# persistence = 0.55,
-# lacunarity = 2.0,
-# flags = "eased"
-# }
-
#### Mapgen v6
# Map generation attributes specific to Mapgen v6.
# type: float
# mgv7_cave_width = 0.09
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgv7_large_cave_depth = -33
+
# Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value.
# type: float
# type: float
# mgfractal_cave_width = 0.09
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgfractal_large_cave_depth = -33
+
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# - action
# - info
# - verbose
-# type: enum values: , warning, action, info, verbose
+# type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action
# IPv6 support.