# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
-# type: enum values: v5, v6, v7, singlenode
+# type: enum values: v5, v6, v7, fractal, singlenode
# mg_name = v6
# Water surface level of the world.
#### Mapgen v6
-# Map generation attributes specific to Mapgen V6.
+# Map generation attributes specific to Mapgen v6.
# When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
#### Mapgen v7
-# Map generation attributes specific to Mapgen V7.
+# Map generation attributes specific to Mapgen v7.
# 'ridges' are the rivers.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with "no" are used to explicitly disable them.
# type: noise_params
# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+#### Mapgen fractal
+
+# Map generation attributes specific to Mapgen fractal.
+# 'julia' selects a julia set to be generated instead of a mandelbrot set.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with "no" are used to explicitly disable them.
+# type: flags possible values: julia, nojulia
+# mgfractal_spflags = nojulia
+
+# Mandelbrot set: Iterations of the recursive function.
+# Controls scale of finest detail.
+# type: int
+# mgfractal_m_iterations = 9
+
+# Mandelbrot set: Approximate (X,Y,Z) scales in nodes.
+# type: v3f
+# mgfractal_m_scale = (1024.0, 256.0, 1024.0)
+
+# Mandelbrot set: (X,Y,Z) offsets from world centre.
+# Range roughly -2 to 2, multiply by m_scale for offsets in nodes.
+# type: v3f
+# mgfractal_m_offset = (1.75, 0.0, 0.0)
+
+# Mandelbrot set: W co-ordinate of the generated 3D slice of the 4D shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_m_slice_w = 0.0
+
+# Julia set: Iterations of the recursive function.
+# Controls scale of finest detail.
+# type: int
+# mgfractal_j_iterations = 9
+
+# Julia set: Approximate (X,Y,Z) scales in nodes.
+# type: v3f
+# mgfractal_j_scale = (2048.0, 512.0, 2048.0)
+
+# Julia set: (X,Y,Z) offsets from world centre.
+# Range roughly -2 to 2, multiply by j_scale for offsets in nodes.
+# type: v3f
+# mgfractal_j_offset = (0.0, 1.0, 0.0)
+
+# Julia set: W co-ordinate of the generated 3D slice of the 4D shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_j_slice_w = 0.0
+
+# Julia set: The following 4 values determine the 4D shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_x = 0.33
+# mgfractal_julia_y = 0.33
+# mgfractal_julia_z = 0.33
+# mgfractal_julia_w = 0.33
+
+# type: noise_params
+# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+
+# type: noise_params
+# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
## Security
# Prevent mods from doing insecure things like running shell commands.