# pause_fps_max = 20
# View distance in nodes.
-# Min = 20
-# type: int
+# type: int min: 20 max: 4000
# viewing_range = 100
# Width component of the initial window size.
# Field of view while zooming in degrees.
# This requires the "zoom" privilege on the server.
-# type: int min: 15 max: 160
+# type: int min: 7 max: 160
# zoom_fov = 15
-# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
+# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 1 max: 3
-# display_gamma = 1.8
+# display_gamma = 2.2
# Path to texture directory. All textures are first searched from here.
# type: path
# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
# 3d_mode = none
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+# type: float
+# console_height = 1.0
+
# In-game chat console background color (R,G,B).
# type: string
# console_color = (0,0,0)
# type: bool
# inventory_items_animations = false
+# Fraction of the visible distance at which fog starts to be rendered
+# type: float min: 0 max: 0.99
+# fog_start = 0.4
+
### Menus
# Use a cloud animation for the main menu background.
# type: int
# item_entity_ttl = 900
+# If enabled, show the server status message on player connection.
+# type: bool
+# show_statusline_on_connect = true
+
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# type: int
-# active_block_range = 2
+# active_block_range = 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
# type: int
# movement_speed_fast = 20
# type: float
-# movement_speed_climb = 2
+# movement_speed_climb = 3
# type: float
# movement_speed_jump = 6.5
# Maximum number of statically stored objects in a block.
# type: int
-# max_objects_per_block = 49
+# max_objects_per_block = 64
# See http://www.sqlite.org/pragma.html#pragma_synchronous
# type: enum values: 0, 1, 2
# Length of time between NodeTimer execution cycles
# type: float
-# nodetimer_interval = 1.0
+# nodetimer_interval = 0.2
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
# type: float
# liquid_update = 1.0
+# At this distance the server will aggressively optimize which blocks are sent to clients.
+# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+# Setting this to a value greater than max_block_send_distance disables this optimization.
+# Stated in mapblocks (16 nodes)
+# type: int min: 2
+# block_send_optimize_distance = 4
+
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+server_side_occlusion_culling = true
+
## Mapgen
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
-# mg_name = v6
+# mg_name = v7
# Water surface level of the world.
# type: int
# Noise parameters for biome API temperature, humidity and biome blend.
# type: noise_params
-# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
+# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
# type: noise_params
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
# type: noise_params
-# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
+# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
# type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
#### Mapgen v7
# Map generation attributes specific to Mapgen v7.
-# The 'ridges' flag controls the rivers.
+# The 'ridges' flag enables the rivers.
+# Floatlands are currently experimental and subject to change.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, nomountains, noridges
+# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
# mgv7_spflags = mountains,ridges
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgv7_cave_width = 0.2
+# mgv7_cave_width = 0.09
+
+# Controls the density of floatland mountain terrain.
+# Is an offset added to the 'np_mountain' noise value.
+# type: float
+# mgv7_float_mount_density = 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountain terrain.
+# type: float
+# mgv7_float_mount_height = 128.0
+
+# Y-level of floatland midpoint and lake surface.
+# type: int
+# mgv7_floatland_level = 1280
+
+# Y-level to which floatland shadows extend.
+# type: int
+# mgv7_shadow_limit = 1024
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
# type: noise_params
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+# type: noise_params
+# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+
# type: noise_params
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgflat_cave_width = 0.2
+# mgflat_cave_width = 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgfractal_cave_width = 0.2
+# mgfractal_cave_width = 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgvalleys_cave_width = 0.2
+# mgvalleys_cave_width = 0.09
##### Noises
# Prevent mods from doing insecure things like running shell commands.
# type: bool
-# secure.enable_security = false
+# secure.enable_security = true
# Comma-separated list of trusted mods that are allowed to access insecure
# functions even when mod security is on (via request_insecure_environment()).
# profiler.default_report_format = txt
# The file path relative to your worldpath in which profiles will be saved to.
-#
+#
# type: string
# profiler.report_path = ""
# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
+# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
# language =
# Level of logging to be written to debug.txt: