# when set to higher number than 0
#fsaa = 0
#vsync = false
+#fov = 72
# Address to connect to (#blank = start local server)
#address =
# Enable random user input, for testing
#enable_fog = true
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
+# Constant volume liquids
+#liquid_finite = false
+# Update liquids every .. recommend for finite: 0.2
+#liquid_update = 1.0
+# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+#liquid_relax = 2
+# Optimization: faster cave flood (and not true constant)
+#liquid_fast_flood = 1
+# Underground water and lava springs, its infnity sources if liquid_finite enabled
+#underground_springs = 1
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
#smooth_lighting = true
# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
-#enable_texture_atlas = true
+#enable_texture_atlas = false
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
+#cloud_height = 120
+#enable_3d_clouds = true
+# Use a cloud animation for the main menu background
+#menu_clouds = true
# Path for screenshots
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#media_fetch_threads = 8
# Url to the server list displayed in the Multiplayer Tab
-#serverlist_url = servers.minetest.ru/server.list
+#serverlist_url = servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
# Server stuff
#
+# Name of server
+#server_name = Minetest server
+# Description of server
+#server_description = mine here
+# Domain name of server
+#server_address = game.minetest.net
+# Homepage of server
+#server_url = http://minetest.net
+# Automaticaly report to masterserver
+#server_announce = 0
# Default game (default when creating a new world)
#default_game = minetest
# World directory (everything in the world is stored here)
# (obviously, remote_media should end with a slash)
# Files that are not present would be fetched the usual way
#remote_media =
+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+#debug_log_level = 2
+# Maximum number of blocks that can be queued for loading.
+#emergequeue_limit_total = 256
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly =
+# Maximum number of blocks to be queued that are to be generated.
+# Leave blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate =
+# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+#num_emerge_threads = 1
+#
# Physics stuff
-#movement_acceleration_default = 2
-#movement_acceleration_air = 0.5
-#movement_acceleration_fast = 4
+#
+
+#movement_acceleration_default = 3
+#movement_acceleration_air = 2
+#movement_acceleration_fast = 10
#movement_speed_walk = 4
#movement_speed_crouch = 1.35
#movement_speed_fast = 20
#movement_liquid_sink = 10
#movement_gravity = 9.81
+#
# Mapgen stuff
+#
+
+# Name of map generator to be used. Currently v6, indev and singlenode are supported.
#mg_name = v6
+# Water level of map.
#water_level = 1
+# Size of chunks to be generated.
#chunksize = 5
-#mg_flags = 19
+# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons
+#mg_flags = trees, caves, v6_biome_blend
+# How large deserts and beaches are
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
-#mgv6_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
+#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
-#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
+#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
+#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+
#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
+# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
+#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
+#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
+#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
+#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
+#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
+#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
+#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
+#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
+
+# Float islands starts from height, 0 to disable
+#mgindev_float_islands = 500