#keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
-# Doubletaping the jump key toogles fly mode
+# Double-tapping the jump key toggles fly mode
#doubletap_jump = false
# If false aux1 is used to fly fast
#always_fly_fast = true
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
+# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
+#enable_build_where_you_stand = false
+
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
#client_unload_unused_data_timeout = 600
# Whether to fog out the end of the visible area
#enable_fog = true
+# Whether to show the client debug info (has the same effect as hitting F5)
+#show_debug = false
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
# Max liquids processed per step
#liquid_update = 1.0
# Enable nice leaves; disable for speed
#new_style_leaves = true
+# Connects glass if supported by node
+#connected_glass = false
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
#view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
-# Anaglyph stereo
-#anaglyph = false
-#anaglyph_strength = 0.1
+# 3d support,
+# right now:
+# "none" = no 3d output,
+# "anaglyph" = cyan/magenta color 3d,
+# "interlaced" = odd/even line based polarisation screen support,
+# "topbottom" = split screen top boton,
+# "sidebyside" = split screen side by side
+#3d_mode = none
+#3d_paralax_strength = 0.025
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# (useful if you've there's something to be displayed right or left of hotbar)
+# Width of the selectionbox's lines (Between 1 and 5)
+#selectionbox_width = 2
# maximum percentage of current window to be used for hotbar
-# (usefull if you've there's something to be displayed right or left of hotbar)
#hud_hotbar_max_width = 1.0
+# Save the map received by the client on disk
+#enable_local_map_saving = false
+# Enable highlighting for nodes (disables selectionboxes)
+#enable_node_highlighting = false
# Texture filtering settings
#mip_map = false
#anisotropic_filter = false
#bilinear_filter = false
#trilinear_filter = false
# Set to true to pre-generate all item visuals
-#preload_item_visuals = true
+#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
+# Enables caching of facedir rotated meshes
+#enable_mesh_cache = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
+#tooltip_show_delay = 400
+# Delay showing tooltips, in miliseconds
+#screen_dpi = 72
+# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
# - Downloads performed by main menu (e.g. mod manager)
# Only has an effect if compiled with cURL
#curl_parallel_limit = 8
+# maximum time in ms a file download (e.g. a mod download) may take
+#curl_file_download_timeout = 300000
+
+# enable usage of remote media server (if provided by server)
+#enable_remote_media_server = true
# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.minetest.net
#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
+# Time in seconds for item entity to live. Default value: 900s
+# Setting it to -1 disables the feature
+#item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
# Enable players getting damage and dying
#enable_damage = false
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
+# deprecated, use the setting player_transfer_distance instead
#unlimited_player_transfer_distance = true
+# Defines the maximal player transfer distance in blocks (0 = unlimited)
+#player_transfer_distance = 0
# Whether to enable players killing each other
#enable_pvp = true
# If this is set, players will always (re)spawn at the given position
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
+# handling for deprecated lua api calls
+# "legacy" = (try to) mimic old behaviour (default for release)
+# "log" = mimic and log backtrace of deprecated call (default for debug)
+# "error" = abort on usage of deprecated call (suggested for mod developers)
+#deprecated_lua_api_handling = legacy
+
+# Mod profiler
+#mod_profiling = false
+# Detailed mod profile data
+#detailed_profiling = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
-# Congestion control parameters
-# time in seconds, rate in ~500B packets
-#congestion_control_aim_rtt = 0.2
-#congestion_control_max_rate = 400
-#congestion_control_min_rate = 10
# Specifies URL from which client fetches media instead of using UDP
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash)
# Mapgen stuff
#
-# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
+# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode
#mg_name = v6
# Water level of map.
#water_level = 1
#mgv6_freq_beach = 0.15
# Perlin noise attributes for different map generation parameters
# Offset, scale, spread factor, seed offset, number of octaves, persistence
+
+#mgv5_spflags = blobs
+#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7
+#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45
+#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5
+#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5
+#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5
+#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55
+#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3
+#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
+
+#mgv6_spflags = biomeblend, jungles, mudflow
+
+#
+# Noise parameters can be specified as a set of positional values:
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
+#
+# Or the new group format can be used instead:
+#mgv6_np_terrain_base = {
+# offset = -4
+# scale = 20
+# spread = (250, 250, 250)
+# seed = 82341
+# octaves = 5
+# persistence = 0.6
+#}
+
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
-# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
-#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
-#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
-#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
-#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
-#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
-#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
-#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
-#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
-
-# Float islands starts from height, 0 to disable
-#mgindev_float_islands = 500
-
-# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
-#mgmath_generator = mandelbox
-
# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted