#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
-#if set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
+# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
#enable_build_where_you_stand = false
# Minimum FPS
#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
#mgv6_spflags = biomeblend, jungles, mudflow
+
+#
+# Noise parameters can be specified as a set of positional values:
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
+#
+# Or the new group format can be used instead:
+#mgv6_np_terrain_base = {
+# offset = -4
+# scale = 20
+# spread = (250, 250, 250)
+# seed = 82341
+# octaves = 5
+# persistence = 0.6
+#}
+
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69