#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
+# If set to true, you can place blocks at the position (feet + eye level) where you stand; this is helpful when working with nodeboxes
+#enable_build_where_you_stand = false
+
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
#wanted_fps = 30
#liquid_update = 1.0
# Enable nice leaves; disable for speed
#new_style_leaves = true
+# Connects glass if supported by node
+#connected_glass = false
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
#desynchronize_mapblock_texture_animation = true
+# (useful if you've there's something to be displayed right or left of hotbar)
+# Width of the selectionbox's lines (Between 1 and 5)
+#selectionbox_width = 2
# maximum percentage of current window to be used for hotbar
-# (usefull if you've there's something to be displayed right or left of hotbar)
#hud_hotbar_max_width = 1.0
+# Save the map received by the client on disk
+#enable_local_map_saving = false
# Enable highlighting for nodes (disables selectionboxes)
#enable_node_highlighting = false
# Texture filtering settings
#bilinear_filter = false
#trilinear_filter = false
# Set to true to pre-generate all item visuals
-#preload_item_visuals = true
+#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
+# Enables caching of facedir rotated meshes
+#enable_mesh_cache = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
#repeat_rightclick_time = 0.25
#directional_colored_fog = true
#tooltip_show_delay = 400
# Delay showing tooltips, in miliseconds
+#screen_dpi = 72
+# adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
#creative_mode = false
# Enable players getting damage and dying
#enable_damage = false
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
# A chosen map seed for a new map, leave empty for random
#fixed_map_seed =
# Gives some stuff to players at the beginning
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
+# deprecated, use the setting player_transfer_distance instead
#unlimited_player_transfer_distance = true
+# Defines the maximal player transfer distance in blocks (0 = unlimited)
+#player_transfer_distance = 0
# Whether to enable players killing each other
#enable_pvp = true
# If this is set, players will always (re)spawn at the given position
# Mapgen stuff
#
-# Name of map generator to be used. Currently supported: v6, v7, singlenode
+# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode
#mg_name = v6
# Water level of map.
#water_level = 1
#mgv6_freq_beach = 0.15
# Perlin noise attributes for different map generation parameters
# Offset, scale, spread factor, seed offset, number of octaves, persistence
+
+#mgv5_spflags = blobs
+#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7
+#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45
+#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5
+#mgv5_np_cave1 = 0, 6, (50, 50, 50), 52534, 4, 0.5
+#mgv5_np_cave2 = 0, 6, (50, 50, 50), 10325, 4, 0.5
+#mgv5_np_ground = 0, 40, (80, 80, 80), 983240, 4, 0.55
+#mgv5_np_crumble = 0, 1, (20, 20, 20), 34413, 3, 1.3
+#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1
+
+#mgv6_spflags = biomeblend, jungles, mudflow
+
+#
+# Noise parameters can be specified as a set of positional values:
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
+#
+# Or the new group format can be used instead:
+#mgv6_np_terrain_base = {
+# offset = -4
+# scale = 20
+# spread = (250, 250, 250)
+# seed = 82341
+# octaves = 5
+# persistence = 0.6
+#}
+
#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69