# http://wiki.minetest.net/
#
-# Client
+# Controls
#
-## Controls
-
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
# type: bool
# type: bool
# free_move = false
-# Fast movement (via use key).
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+# type: bool
+# pitch_move = false
+
+# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
# type: float
# mouse_sensitivity = 0.2
-# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
+# If enabled, "special" key instead of "sneak" key is used for climbing down and
+# descending.
# type: bool
# aux1_descends = false
# type: bool
# doubletap_jump = false
-# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
+# If disabled, "special" key is used to fly fast if both fly and fast mode are
+# enabled.
# type: bool
# always_fly_fast = true
-# The time in seconds it takes between repeated right clicks when holding the right mouse button.
-# type: float
+# The time in seconds it takes between repeated right clicks when holding the right
+# mouse button.
+# type: float min: 0.001
# repeat_rightclick_time = 0.25
+# Automatically jump up single-node obstacles.
+# type: bool
+# autojump = false
+
+# Prevent digging and placing from repeating when holding the mouse buttons.
+# Enable this when you dig or place too often by accident.
+# type: bool
+# safe_dig_and_place = false
+
# Enable random user input (only used for testing).
# type: bool
# random_input = false
-# Continuous forward movement (only used for testing).
+# Continuous forward movement, toggled by autoforward key.
+# Press the autoforward key again or the backwards movement to disable.
# type: bool
# continuous_forward = false
-# Enable Joysticks
+# The length in pixels it takes for touch screen interaction to start.
+# type: int min: 0 max: 100
+# touchscreen_threshold = 20
+
+# (Android) Fixes the position of virtual joystick.
+# If disabled, virtual joystick will center to first-touch's position.
+# type: bool
+# fixed_virtual_joystick = false
+
+# (Android) Use virtual joystick to trigger "aux" button.
+# If enabled, virtual joystick will also tap "aux" button when out of main circle.
+# type: bool
+# virtual_joystick_triggers_aux = false
+
+# Enable joysticks
# type: bool
# enable_joysticks = false
+# The identifier of the joystick to use
+# type: int
+# joystick_id = 0
+
+# The type of joystick
+# type: enum values: auto, generic, xbox
+# joystick_type = auto
+
# The time in seconds it takes between repeated events
# when holding down a joystick button combination.
-# type: float
+# type: float min: 0.001
# repeat_joystick_button_time = 0.17
# The sensitivity of the joystick axes for moving the
# keymap_forward = KEY_KEY_W
# Key for moving the player backward.
+# Will also disable autoforward, when active.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_backward = KEY_KEY_S
# type: key
# keymap_cmd = /
-# Key for opening the chat console.
+# Key for opening the chat window to type local commands.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keyman_console = KEY_F10
+# keymap_cmd_local = .
# Key for toggling unlimited view range.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_freemove = KEY_KEY_K
+# Key for toggling pitch move mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_pitchmove = KEY_KEY_P
+
# Key for toggling fast mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# type: key
# keymap_noclip = KEY_KEY_H
-# Key for toggling autorun.
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_next = KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_previous = KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_mute = KEY_KEY_M
+
+# Key for increasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_autorun =
+# keymap_increase_volume =
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_volume =
+
+# Key for toggling autoforward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_autoforward =
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_drop = KEY_KEY_Q
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_zoom = KEY_KEY_Z
+
+# Key for selecting the first hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot1 = KEY_KEY_1
+
+# Key for selecting the second hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot2 = KEY_KEY_2
+
+# Key for selecting the third hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot3 = KEY_KEY_3
+
+# Key for selecting the fourth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot4 = KEY_KEY_4
+
+# Key for selecting the fifth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot5 = KEY_KEY_5
+
+# Key for selecting the sixth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot6 = KEY_KEY_6
+
+# Key for selecting the seventh hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot7 = KEY_KEY_7
+
+# Key for selecting the eighth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot8 = KEY_KEY_8
+
+# Key for selecting the ninth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot9 = KEY_KEY_9
+
+# Key for selecting the tenth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot10 = KEY_KEY_0
+
+# Key for selecting the 11th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot11 =
+
+# Key for selecting the 12th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot12 =
+
+# Key for selecting the 13th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot13 =
+
+# Key for selecting the 14th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot14 =
+
+# Key for selecting the 15th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot15 =
+
+# Key for selecting the 16th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot16 =
+
+# Key for selecting the 17th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot17 =
+
+# Key for selecting the 18th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot18 =
+
+# Key for selecting the 19th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot19 =
+
+# Key for selecting the 20th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot20 =
+
+# Key for selecting the 21st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot21 =
+
+# Key for selecting the 22nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot22 =
+
+# Key for selecting the 23rd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot23 =
+
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot24 =
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot25 =
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot26 =
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot27 =
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot28 =
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot29 =
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot30 =
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot31 =
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot32 =
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_hud = KEY_F1
-# Key for toggling the display of the chat.
+# Key for toggling the display of chat.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_chat = KEY_F2
-# Key for toggling the display of the fog.
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_console = KEY_F10
+
+# Key for toggling the display of fog.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_toggle_force_fog_off = KEY_F3
# type: key
# keymap_decrease_viewing_range_min = -
-# Key for printing debug stacks. Used for development.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_print_debug_stacks = KEY_KEY_P
-
-## Network
-
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-# type: string
-# address =
-
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-# type: int min: 1 max: 65535
-# remote_port = 30000
-
-# Whether to support older servers before protocol version 25.
-# Enable if you want to connect to 0.4.12 servers and before.
-# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
-# Disabling this option will protect your password better.
-# type: bool
-# send_pre_v25_init = false
-
-# Save the map received by the client on disk.
-# type: bool
-# enable_local_map_saving = false
-
-# Show entity selection boxes
-# type: bool
-# show_entity_selectionbox = true
-
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-# type: bool
-# enable_remote_media_server = true
-
-# Enable Lua modding support on client.
-# This support is experimental and API can change.
-# type: bool
-enable_client_modding (Client modding) bool false
-
-# URL to the server list displayed in the Multiplayer Tab.
-# type: string
-# serverlist_url = servers.minetest.net
-
-# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
-# type: string
-# serverlist_file = favoriteservers.txt
-
-## Graphics
+#
+# Graphics
+#
-### In-Game
+## In-Game
-#### Basic
+### Basic
# Enable VBO
# type: bool
# enable_3d_clouds = true
# Method used to highlight selected object.
-# type: enum values: box, halo
+# type: enum values: box, halo, none
# node_highlighting = box
-#### Filtering
+# Adds particles when digging a node.
+# type: bool
+# enable_particles = true
+
+### Filtering
-# Use mip mapping to scale textures. May slightly increase performance.
+# Use mip mapping to scale textures. May slightly increase performance,
+# especially when using a high resolution texture pack.
+# Gamma correct downscaling is not supported.
# type: bool
# mip_map = false
# Filtered textures can blend RGB values with fully-transparent neighbors,
# which PNG optimizers usually discard, sometimes resulting in a dark or
-# light edge to transparent textures. Apply this filter to clean that up
+# light edge to transparent textures. Apply this filter to clean that up
# at texture load time.
# type: bool
# texture_clean_transparent = false
# When using bilinear/trilinear/anisotropic filters, low-resolution textures
# can be blurred, so automatically upscale them with nearest-neighbor
-# interpolation to preserve crisp pixels. This sets the minimum texture size
+# interpolation to preserve crisp pixels. This sets the minimum texture size
# for the upscaled textures; higher values look sharper, but require more
-# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
# have a visible effect unless bilinear/trilinear/anisotropic filtering is
# enabled.
+# This is also used as the base node texture size for world-aligned
+# texture autoscaling.
# type: int
# texture_min_size = 64
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
-#### Shaders
+# Undersampling is similar to using a lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give a significant performance boost at the cost of less detailed image.
+# Higher values result in a less detailed image.
+# type: int min: 1 max: 8
+# undersampling = 1
+
+### Shaders
-# Shaders allow advanced visual effects and may increase performance on some video cards.
-# Thy only work with the OpenGL video backend.
+# Shaders allow advanced visual effects and may increase performance on some video
+# cards.
+# This only works with the OpenGL video backend.
# type: bool
# enable_shaders = true
-##### Tone Mapping
+# Path to shader directory. If no path is defined, default location will be used.
+# type: path
+# shader_path =
+
+#### Tone Mapping
# Enables filmic tone mapping
# type: bool
# tone_mapping = false
-##### Bumpmapping
+#### Bumpmapping
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# or need to be auto-generated.
# type: int min: 0 max: 2
# normalmaps_smooth = 0
-##### Parallax Occlusion
+#### Parallax Occlusion
# Enables parallax occlusion mapping.
# Requires shaders to be enabled.
# Strength of parallax.
# type: float
-# 3d_parallax_strength = 0.025
+# 3d_paralax_strength = 0.025
# Number of parallax occlusion iterations.
# type: int
# type: float
# parallax_occlusion_bias = 0.04
-##### Waving Nodes
+#### Waving Nodes
# Set to true enables waving water.
# Requires shaders to be enabled.
# type: bool
# enable_waving_plants = false
-#### Advanced
+### Advanced
+
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+# type: bool
+# arm_inertia = true
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
-# type: int
+# type: int min: 1
# fps_max = 60
# Maximum FPS when game is paused.
-# type: int
+# type: int min: 1
# pause_fps_max = 20
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
+# type: bool
+# pause_on_lost_focus = false
+
# View distance in nodes.
# type: int min: 20 max: 4000
# viewing_range = 100
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
+# Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+# type: float min: 0 max: 0.5
+# near_plane = 0.1
+
# Width component of the initial window size.
-# type: int
-# screenW = 800
+# type: int min: 1
+# screen_w = 1024
# Height component of the initial window size.
-# type: int
-# screenH = 600
+# type: int min: 1
+# screen_h = 600
+
+# Save window size automatically when modified.
+# type: bool
+# autosave_screensize = true
# Fullscreen mode.
# type: bool
# vsync = false
# Field of view in degrees.
-# type: int min: 30 max: 160
+# type: int min: 45 max: 160
# fov = 72
-# Field of view while zooming in degrees.
-# This requires the "zoom" privilege on the server.
-# type: int min: 7 max: 160
-# zoom_fov = 15
-
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-# type: float min: 1 max: 3
-# display_gamma = 2.2
+# type: float min: 0.5 max: 10
+# display_gamma = 1.0
+
+# Gradient of light curve at minimum light level.
+# type: float min: 0 max: 4
+# lighting_alpha = 0.0
+
+# Gradient of light curve at maximum light level.
+# type: float min: 0 max: 4
+# lighting_beta = 1.5
+
+# Strength of light curve mid-boost.
+# type: float min: 0 max: 1
+# lighting_boost = 0.2
+
+# Center of light curve mid-boost.
+# type: float min: 0 max: 1
+# lighting_boost_center = 0.5
+
+# Spread of light curve mid-boost.
+# Standard deviation of the mid-boost gaussian.
+# type: float min: 0 max: 1
+# lighting_boost_spread = 0.2
# Path to texture directory. All textures are first searched from here.
# type: path
# texture_path =
# The rendering back-end for Irrlicht.
-# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+# A restart is required after changing this.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# On other platforms, OpenGL is recommended, and it’s the only driver with
+# shader support currently.
+# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
# video_driver = opengl
-# Height on which clouds are appearing.
-# type: int
-# cloud_height = 120
-
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
# type: int
# cloud_radius = 12
-# Multiplier for view bobbing.
+# Enable view bobbing and amount of view bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
# view_bobbing_amount = 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float
-# fall_bobbing_amount = 0.0
+# fall_bobbing_amount = 0.03
# 3D support.
# Currently supported:
# - interlaced: odd/even line based polarisation screen support.
# - topbottom: split screen top/bottom.
# - sidebyside: split screen side by side.
+# - crossview: Cross-eyed 3d
# - pageflip: quadbuffer based 3d.
-# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
+# Note that the interlaced mode requires shaders to be enabled.
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
# 3d_mode = none
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
-# type: float
-# console_height = 1.0
+# type: float min: 0.1 max: 1
+# console_height = 0.6
# In-game chat console background color (R,G,B).
# type: string
# type: int min: 0 max: 255
# console_alpha = 200
+# Formspec full-screen background opacity (between 0 and 255).
+# type: int min: 0 max: 255
+# formspec_fullscreen_bg_opacity = 140
+
+# Formspec full-screen background color (R,G,B).
+# type: string
+# formspec_fullscreen_bg_color = (0,0,0)
+
+# Formspec default background opacity (between 0 and 255).
+# type: int min: 0 max: 255
+# formspec_default_bg_opacity = 140
+
+# Formspec default background color (R,G,B).
+# type: string
+# formspec_default_bg_color = (0,0,0)
+
# Selection box border color (R,G,B).
# type: string
# selectionbox_color = (0,0,0)
-# Width of the selectionbox's lines around nodes.
+# Width of the selection box lines around nodes.
# type: int min: 1 max: 5
# selectionbox_width = 2
# type: int min: 0 max: 255
# crosshair_alpha = 255
+# Maximum number of recent chat messages to show
+# type: int min: 2 max: 20
+# recent_chat_messages = 6
+
# Whether node texture animations should be desynchronized per mapblock.
# type: bool
# desynchronize_mapblock_texture_animation = true
# type: float
# hud_hotbar_max_width = 1.0
+# Modifies the size of the hudbar elements.
+# type: float
+# hud_scaling = 1.0
+
# Enables caching of facedir rotated meshes.
# type: bool
# enable_mesh_cache = false
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+# type: int min: 0 max: 50
+# mesh_generation_interval = 0
+
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
# Enables minimap.
# type: bool
# enable_minimap = true
# type: float min: 0 max: 0.99
# fog_start = 0.4
-### Menus
+# Makes all liquids opaque
+# type: bool
+# opaque_water = false
+
+# Textures on a node may be aligned either to the node or to the world.
+# The former mode suits better things like machines, furniture, etc., while
+# the latter makes stairs and microblocks fit surroundings better.
+# However, as this possibility is new, thus may not be used by older servers,
+# this option allows enforcing it for certain node types. Note though that
+# that is considered EXPERIMENTAL and may not work properly.
+# type: enum values: disable, enable, force_solid, force_nodebox
+# world_aligned_mode = enable
+
+# World-aligned textures may be scaled to span several nodes. However,
+# the server may not send the scale you want, especially if you use
+# a specially-designed texture pack; with this option, the client tries
+# to determine the scale automatically basing on the texture size.
+# See also texture_min_size.
+# Warning: This option is EXPERIMENTAL!
+# type: enum values: disable, enable, force
+# autoscale_mode = disable
+
+# Show entity selection boxes
+# type: bool
+# show_entity_selectionbox = true
+
+## Menus
# Use a cloud animation for the main menu background.
# type: bool
# menu_clouds = true
-# Scale gui by a user specified value.
+# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
-# type: float
+# type: float min: 0.001
# gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be
# type: int
# tooltip_show_delay = 400
-# Whether freetype fonts are used, requires freetype support to be compiled in.
+# Append item name to tooltip.
+# type: bool
+# tooltip_append_itemname = false
+
+# Whether FreeType fonts are used, requires FreeType support to be compiled in.
# type: bool
# freetype = true
# Path to TrueTypeFont or bitmap.
-# type: path
+# type: filepath
# font_path = fonts/liberationsans.ttf
-# type: int
+# type: int min: 1
# font_size = 16
# Font shadow offset, if 0 then shadow will not be drawn.
# type: int min: 0 max: 255
# font_shadow_alpha = 127
-# type: path
+# type: filepath
# mono_font_path = fonts/liberationmono.ttf
-# type: int
+# type: int min: 1
# mono_font_size = 15
# This font will be used for certain languages.
-# type: path
+# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
-# type: int
+# type: int min: 1
# fallback_font_size = 15
# type: int
# type: int min: 0 max: 100
# screenshot_quality = 0
-### Advanced
+## Advanced
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
-# type: int
+# type: int min: 1
# screen_dpi = 72
-## Sound
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+# type: bool
+# enable_console = false
+
+#
+# Sound
+#
# type: bool
# enable_sound = true
# type: float min: 0 max: 1
# sound_volume = 0.7
-## Advanced
+# type: bool
+# mute_sound = false
-# Timeout for client to remove unused map data from memory.
-# type: int
+#
+# Client
+#
+
+## Network
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+# type: string
+# address =
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
+# remote_port = 30000
+
+# Save the map received by the client on disk.
+# type: bool
+# enable_local_map_saving = false
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+# type: bool
+# enable_remote_media_server = true
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+# type: bool
+# enable_client_modding = false
+
+# URL to the server list displayed in the Multiplayer Tab.
+# type: string
+# serverlist_url = servers.minetest.net
+
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
+# type: string
+# serverlist_file = favoriteservers.txt
+
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
+# type: int
+# max_out_chat_queue_size = 20
+
+# Enable register confirmation when connecting to server.
+# If disabled, new account will be registered automatically.
+# type: bool
+# enable_register_confirmation = true
+
+## Advanced
+
+# Timeout for client to remove unused map data from memory.
+# type: int
# client_unload_unused_data_timeout = 600
# Maximum number of mapblocks for client to be kept in memory.
# Homepage of server, to be displayed in the serverlist.
# type: string
-# server_url = http://minetest.net
+# server_url = https://minetest.net
-# Automaticaly report to the serverlist.
+# Automatically report to the serverlist.
# type: bool
# server_announce = false
# Announce to this serverlist.
-# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
# type: string
# serverlist_url = servers.minetest.net
-# Disable escape sequences, e.g. chat coloring.
-# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
-# the escape sequences generated by mods.
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
# type: bool
-# disable_escape_sequences = false
+# strip_color_codes = false
## Network
# type: string
# remote_media =
-# Enable/disable running an IPv6 server. An IPv6 server may be restricted
-# to IPv6 clients, depending on system configuration.
+# Enable/disable running an IPv6 server.
# Ignored if bind_address is set.
# type: bool
# ipv6_server = false
### Advanced
# Maximum number of blocks that are simultaneously sent per client.
+# The maximum total count is calculated dynamically:
+# max_total = ceil((#clients + max_users) * per_client / 4)
# type: int
-# max_simultaneous_block_sends_per_client = 10
-
-# Maximum number of blocks that are simultaneously sent in total.
-# type: int
-# max_simultaneous_block_sends_server_total = 40
+# max_simultaneous_block_sends_per_client = 40
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
# type: string
# motd =
-# Maximum number of players that can connect simultaneously.
+# Maximum number of players that can be connected simultaneously.
# type: int
# max_users = 15
# type: int
# item_entity_ttl = 900
-# If enabled, show the server status message on player connection.
-# type: bool
-# show_statusline_on_connect = true
-
# Enable players getting damage and dying.
# type: bool
# enable_damage = false
+# Enable creative mode for new created maps.
+# type: bool
+# creative_mode = false
+
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
# type: string
# type: bool
# enable_pvp = true
+# Enable mod channels support.
+# type: bool
+# enable_mod_channels = false
+
# If this is set, players will always (re)spawn at the given position.
# type: string
# static_spawnpoint =
# type: bool
# enable_rollback_recording = false
+# Format of player chat messages. The following strings are valid placeholders:
+# @name, @message, @timestamp (optional)
+# type: string
+# chat_message_format = <@name> @message
+
# A message to be displayed to all clients when the server shuts down.
# type: string
# kick_msg_shutdown = Server shutting down.
# ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes).
+#
+# Setting this larger than active_block_range will also cause the server
+# to maintain active objects up to this distance in the direction the
+# player is looking. (This can avoid mobs suddenly disappearing from view)
# type: int
-# active_object_send_range_blocks = 3
+# active_object_send_range_blocks = 4
-# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
+# This is also the minimum range in which active objects (mobs) are maintained.
+# This should be configured together with active_object_range.
# type: int
# active_block_range = 3
# time_send_interval = 5
# Controls length of day/night cycle.
-# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# Examples:
+# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
# time_speed = 72
+# Time of day when a new world is started, in millihours (0-23999).
+# type: int min: 0 max: 23999
+# world_start_time = 6125
+
# Interval of saving important changes in the world, stated in seconds.
# type: float
# server_map_save_interval = 5.3
+# Set the maximum character length of a chat message sent by clients.
+# type: int
+# chat_message_max_size = 500
+
+# Amount of messages a player may send per 10 seconds.
+# type: float
+# chat_message_limit_per_10sec = 10.0
+
+# Kick players who sent more than X messages per 10 seconds.
+# type: int
+# chat_message_limit_trigger_kick = 50
+
### Physics
+# Horizontal and vertical acceleration on ground or when climbing,
+# in nodes per second per second.
# type: float
# movement_acceleration_default = 3
+# Horizontal acceleration in air when jumping or falling,
+# in nodes per second per second.
# type: float
# movement_acceleration_air = 2
+# Horizontal and vertical acceleration in fast mode,
+# in nodes per second per second.
# type: float
# movement_acceleration_fast = 10
+# Walking and flying speed, in nodes per second.
# type: float
# movement_speed_walk = 4
+# Sneaking speed, in nodes per second.
# type: float
# movement_speed_crouch = 1.35
+# Walking, flying and climbing speed in fast mode, in nodes per second.
# type: float
# movement_speed_fast = 20
+# Vertical climbing speed, in nodes per second.
# type: float
# movement_speed_climb = 3
+# Initial vertical speed when jumping, in nodes per second.
# type: float
# movement_speed_jump = 6.5
-# type: float
-# movement_speed_descend = 6
-
+# Decrease this to increase liquid resistence to movement.
# type: float
# movement_liquid_fluidity = 1
+# Maximum liquid resistence. Controls deceleration when entering liquid at
+# high speed.
# type: float
# movement_liquid_fluidity_smooth = 0.5
+# Controls sinking speed in liquid.
# type: float
# movement_liquid_sink = 10
+# Acceleration of gravity, in nodes per second per second.
# type: float
# movement_gravity = 9.81
# type: int
# max_objects_per_block = 64
-# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
# type: enum values: 0, 1, 2
# sqlite_synchronous = 2
-# Length of a server tick and the interval at which objects are generally updated over network.
+# Length of a server tick and the interval at which objects are generally updated over
+# network.
# type: float
-# dedicated_server_step = 0.1
+# dedicated_server_step = 0.09
-# Time in between active block management cycles
+# Length of time between active block management cycles
# type: float
# active_block_mgmt_interval = 2.0
-# Length of time between ABM execution cycles
+# Length of time between Active Block Modifier (ABM) execution cycles
# type: float
# abm_interval = 1.0
# type: float
# liquid_update = 1.0
-# At this distance the server will aggressively optimize which blocks are sent to clients.
-# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
-# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
-# Setting this to a value greater than max_block_send_distance disables this optimization.
-# Stated in mapblocks (16 nodes)
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
# type: int min: 2
# block_send_optimize_distance = 4
# on the eye position of the player. This can reduce the number of blocks
# sent to the client 50-80%. The client will not longer receive most invisible
# so that the utility of noclip mode is reduced.
-server_side_occlusion_culling = true
-
-## Mapgen
-
-# Name of map generator to be used when creating a new world.
-# Creating a world in the main menu will override this.
-# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
-# mg_name = v7
-
-# Water surface level of the world.
+# type: bool
+# server_side_occlusion_culling = true
+
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
# type: int
-# water_level = 1
+# csm_restriction_flags = 62
-# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+# If the CSM restriction for node range is enabled, get_node calls are limited
+# to this distance from the player to the node.
# type: int
-# max_block_generate_distance = 6
+# csm_restriction_noderange = 0
-# Where the map generator stops.
-# Please note:
-# - Limited to 31000 (setting above has no effect)
-# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
-# - Those groups have an offset of -32, -32 nodes from the origin.
-# - Only groups which are within the map_generation_limit are generated
-# type: int min: 0 max: 31000
-# map_generation_limit = 31000
+## Security
-# Global map generation attributes.
-# In Mapgen v6 the 'decorations' flag controls all decorations except trees
-# and junglegrass, in all other mapgens this flag controls all decorations.
-# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
-# mg_flags = caves,dungeons,light,decorations
+# Prevent mods from doing insecure things like running shell commands.
+# type: bool
+# secure.enable_security = true
-### Advanced
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+# type: string
+# secure.trusted_mods =
-# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
-# type: int
-# chunksize = 5
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
+
+## Advanced
-# Dump the mapgen debug infos.
+### Profiling
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
# type: bool
-# enable_mapgen_debug_info = false
+# profiler.load = false
-# Maximum number of blocks that can be queued for loading.
-# type: int
-# emergequeue_limit_total = 256
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+# type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
-# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-# type: int
-# emergequeue_limit_diskonly = 32
+# The file path relative to your worldpath in which profiles will be saved to.
+# type: string
+# profiler.report_path = ""
-# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-# type: int
-# emergequeue_limit_generate = 32
+#### Instrumentation
-# Number of emerge threads to use. Make this field blank, or increase this number
-# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
-# at the cost of slightly buggy caves.
-# type: int
-# num_emerge_threads = 1
+# Instrument the methods of entities on registration.
+# type: bool
+# instrument.entity = true
-#### Noise parameters and formats
+# Instrument the action function of Active Block Modifiers on registration.
+# type: bool
+# instrument.abm = true
-# Noise parameters can be specified as a set of positional values, for example:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-# Or the group format can be used instead, for example:
-# mgv6_np_terrain_base = {
-# offset = -4,
-# scale = 20,
-# spread = (250, 250, 250),
-# seed = 82341,
-# octaves = 5,
-# persistence = 0.6,
-# lacunarity = 2.0,
-# flags = "defaults"
-# }
-# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_ground so this is shown in group format below.
+# Instrument the action function of Loading Block Modifiers on registration.
+# type: bool
+# instrument.lbm = true
-# Noise parameters for biome API temperature, humidity and biome blend.
-# type: noise_params
-# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+# Instrument chatcommands on registration.
+# type: bool
+# instrument.chatcommand = true
-# type: noise_params
-# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+# type: bool
+# instrument.global_callback = true
-# type: noise_params
-# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+##### Advanced
-# type: noise_params
-# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+# type: bool
+# instrument.builtin = false
-#### Mapgen v5
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+# type: bool
+# instrument.profiler = false
-# Controls width of tunnels, a smaller value creates wider tunnels.
-# type: float
-# mgv5_cave_width = 0.125
+#
+# Client and Server
+#
-# type: noise_params
-# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
-# type: noise_params
-# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, ca, cs, da, de, dv, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, ms, nb, nl, pl, pt, pt_BR, ro, ru, sl, sr_Cyrl, sv, sw, tr, uk, zh_CN, zh_TW
+# language =
-# type: noise_params
-# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , none, error, warning, action, info, verbose
+# debug_log_level = action
-# type: noise_params
-# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+# If the file size of debug.txt exceeds the number of megabytes specified in
+# this setting when it is opened, the file is moved to debug.txt.1,
+# deleting an older debug.txt.1 if it exists.
+# debug.txt is only moved if this setting is positive.
+# type: int
+# debug_log_size_max = 50
-# type: noise_params
-# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
-# Noise parameters in group format, unsupported by advanced settings
-# menu but settable in minetest.conf.
-# See documentation of noise parameter formats above.
-# mgv5_np_ground = {
-# offset = 0,
-# scale = 40,
-# spread = (80, 80, 80),
-# seed = 983240,
-# octaves = 4,
-# persistence = 0.55,
-# lacunarity = 2.0,
-# flags = "eased"
-# }
+## Advanced
-#### Mapgen v6
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
-# Map generation attributes specific to Mapgen v6.
-# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
-# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
-# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
-# Controls size of deserts and beaches in Mapgen v6.
-# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
-# type: float
-# mgv6_freq_desert = 0.45
+# Maximum time in ms a file download (e.g. a mod download) may take.
+# type: int
+# curl_file_download_timeout = 300000
-# type: float
-# mgv6_freq_beach = 0.15
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# type: bool
+# high_precision_fpu = true
-# type: noise_params
-# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+# Changes the main menu UI:
+# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
+# - Simple: One singleplayer world, no game or texture pack choosers. May be
+# necessary for smaller screens.
+# type: enum values: full, simple
+# main_menu_style = full
-# type: noise_params
-# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+# Replaces the default main menu with a custom one.
+# type: string
+# main_menu_script =
+
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
+# type: int
+# profiler_print_interval = 0
-# type: noise_params
-# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+#
+# Mapgen
+#
-# type: noise_params
-# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+# Name of map generator to be used when creating a new world.
+# Creating a world in the main menu will override this.
+# Current mapgens in a highly unstable state:
+# - The optional floatlands of v7 (disabled by default).
+# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
+# mg_name = v7
-# type: noise_params
-# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+# Water surface level of the world.
+# type: int
+# water_level = 1
-# type: noise_params
-# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_generate_distance = 8
-# type: noise_params
-# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+# Only mapchunks completely within the mapgen limit are generated.
+# Value is stored per-world.
+# type: int min: 0 max: 31000
+# mapgen_limit = 31000
-# type: noise_params
-# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+# Global map generation attributes.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
+# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
+# mg_flags = caves,dungeons,light,decorations,biomes
+
+## Biome API temperature and humidity noise parameters
+
+# Temperature variation for biomes.
+# type: noise_params_2d
+# mg_biome_np_heat = {
+# offset = 50,
+# scale = 50,
+# spread = (1000, 1000, 1000),
+# seed = 5349,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+# Small-scale temperature variation for blending biomes on borders.
+# type: noise_params_2d
+# mg_biome_np_heat_blend = {
+# offset = 0,
+# scale = 1.5,
+# spread = (8, 8, 8),
+# seed = 13,
+# octaves = 2,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+# Humidity variation for biomes.
+# type: noise_params_2d
+# mg_biome_np_humidity = {
+# offset = 50,
+# scale = 50,
+# spread = (1000, 1000, 1000),
+# seed = 842,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+# Small-scale humidity variation for blending biomes on borders.
+# type: noise_params_2d
+# mg_biome_np_humidity_blend = {
+# offset = 0,
+# scale = 1.5,
+# spread = (8, 8, 8),
+# seed = 90003,
+# octaves = 2,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = eased
+# }
-#### Mapgen v7
+## Mapgen V5
-# Map generation attributes specific to Mapgen v7.
-# The 'ridges' flag enables the rivers.
-# Floatlands are currently experimental and subject to change.
-# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
-# mgv7_spflags = mountains,ridges
+# Map generation attributes specific to Mapgen v5.
+# type: flags possible values: caverns, nocaverns
+# mgv5_spflags = caverns
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgv7_cave_width = 0.09
+# mgv5_cave_width = 0.09
-# Controls the density of floatland mountain terrain.
-# Is an offset added to the 'np_mountain' noise value.
-# type: float
-# mgv7_float_mount_density = 0.6
+# Y of upper limit of large caves.
+# type: int
+# mgv5_large_cave_depth = -256
-# Typical maximum height, above and below midpoint, of floatland mountain terrain.
-# type: float
-# mgv7_float_mount_height = 128.0
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
+# type: int
+# mgv5_lava_depth = -256
-# Y-level of floatland midpoint and lake surface.
+# Y-level of cavern upper limit.
# type: int
-# mgv7_floatland_level = 1280
+# mgv5_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv5_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv5_cavern_threshold = 0.7
+
+# Lower Y limit of dungeons.
+# type: int
+# mgv5_dungeon_ymin = -31000
+
+# Upper Y limit of dungeons.
+# type: int
+# mgv5_dungeon_ymax = 31000
+
+### Noises
+
+# Variation of biome filler depth.
+# type: noise_params_2d
+# mgv5_np_filler_depth = {
+# offset = 0,
+# scale = 1,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 4,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
+# type: noise_params_2d
+# mgv5_np_factor = {
+# offset = 0,
+# scale = 1,
+# spread = (250, 250, 250),
+# seed = 920381,
+# octaves = 3,
+# persistence = 0.45,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Y-level of average terrain surface.
+# type: noise_params_2d
+# mgv5_np_height = {
+# offset = 0,
+# scale = 10,
+# spread = (250, 250, 250),
+# seed = 84174,
+# octaves = 4,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# First of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgv5_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# Second of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgv5_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# 3D noise defining giant caverns.
+# type: noise_params_3d
+# mgv5_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# 3D noise defining terrain.
+# type: noise_params_3d
+# mgv5_np_ground = {
+# offset = 0,
+# scale = 40,
+# spread = (80, 80, 80),
+# seed = 983240,
+# octaves = 4,
+# persistence = 0.55,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# 3D noise that determines number of dungeons per mapchunk.
+# type: noise_params_3d
+# mgv5_np_dungeons = {
+# offset = 0.9,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 0,
+# octaves = 2,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
+
+## Mapgen V6
+
+# Map generation attributes specific to Mapgen v6.
+# The 'snowbiomes' flag enables the new 5 biome system.
+# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
+# the 'jungles' flag is ignored.
+# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
+
+# Deserts occur when np_biome exceeds this value.
+# When the 'snowbiomes' flag is enabled, this is ignored.
+# type: float
+# mgv6_freq_desert = 0.45
+
+# Sandy beaches occur when np_beach exceeds this value.
+# type: float
+# mgv6_freq_beach = 0.15
+
+# Lower Y limit of dungeons.
+# type: int
+# mgv6_dungeon_ymin = -31000
+
+# Upper Y limit of dungeons.
+# type: int
+# mgv6_dungeon_ymax = 31000
+
+### Noises
+
+# Y-level of lower terrain and seabed.
+# type: noise_params_2d
+# mgv6_np_terrain_base = {
+# offset = -4,
+# scale = 20,
+# spread = (250, 250, 250),
+# seed = 82341,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Y-level of higher terrain that creates cliffs.
+# type: noise_params_2d
+# mgv6_np_terrain_higher = {
+# offset = 20,
+# scale = 16,
+# spread = (500, 500, 500),
+# seed = 85039,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Varies steepness of cliffs.
+# type: noise_params_2d
+# mgv6_np_steepness = {
+# offset = 0.85,
+# scale = 0.5,
+# spread = (125, 125, 125),
+# seed = -932,
+# octaves = 5,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines distribution of higher terrain.
+# type: noise_params_2d
+# mgv6_np_height_select = {
+# offset = 0.5,
+# scale = 1,
+# spread = (250, 250, 250),
+# seed = 4213,
+# octaves = 5,
+# persistence = 0.69,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Varies depth of biome surface nodes.
+# type: noise_params_2d
+# mgv6_np_mud = {
+# offset = 4,
+# scale = 2,
+# spread = (200, 200, 200),
+# seed = 91013,
+# octaves = 3,
+# persistence = 0.55,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines areas with sandy beaches.
+# type: noise_params_2d
+# mgv6_np_beach = {
+# offset = 0,
+# scale = 1,
+# spread = (250, 250, 250),
+# seed = 59420,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Temperature variation for biomes.
+# type: noise_params_2d
+# mgv6_np_biome = {
+# offset = 0,
+# scale = 1,
+# spread = (500, 500, 500),
+# seed = 9130,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Variation of number of caves.
+# type: noise_params_2d
+# mgv6_np_cave = {
+# offset = 6,
+# scale = 6,
+# spread = (250, 250, 250),
+# seed = 34329,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Humidity variation for biomes.
+# type: noise_params_2d
+# mgv6_np_humidity = {
+# offset = 0.5,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 72384,
+# octaves = 3,
+# persistence = 0.50,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines tree areas and tree density.
+# type: noise_params_2d
+# mgv6_np_trees = {
+# offset = 0,
+# scale = 1,
+# spread = (125, 125, 125),
+# seed = 2,
+# octaves = 4,
+# persistence = 0.66,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines areas where trees have apples.
+# type: noise_params_2d
+# mgv6_np_apple_trees = {
+# offset = 0,
+# scale = 1,
+# spread = (100, 100, 100),
+# seed = 342902,
+# octaves = 3,
+# persistence = 0.45,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+## Mapgen V7
+
+# Map generation attributes specific to Mapgen v7.
+# 'ridges' enables the rivers.
+# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns
+
+# Y of mountain density gradient zero level. Used to shift mountains vertically.
+# type: int
+# mgv7_mount_zero_level = 0
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv7_cave_width = 0.09
+
+# Y of upper limit of large caves.
+# type: int
+# mgv7_large_cave_depth = -33
+
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
+# type: int
+# mgv7_lava_depth = -256
+
+# Controls the density of mountain-type floatlands.
+# Is a noise offset added to the 'mgv7_np_mountain' noise value.
+# type: float
+# mgv7_float_mount_density = 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountains.
+# type: float
+# mgv7_float_mount_height = 128.0
+
+# Alters how mountain-type floatlands taper above and below midpoint.
+# type: float
+# mgv7_float_mount_exponent = 0.75
+
+# Y-level of floatland midpoint and lake surface.
+# type: int
+# mgv7_floatland_level = 1280
# Y-level to which floatland shadows extend.
# type: int
# mgv7_shadow_limit = 1024
-# type: noise_params
-# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+# Y-level of cavern upper limit.
+# type: int
+# mgv7_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv7_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv7_cavern_threshold = 0.7
+
+# Lower Y limit of dungeons.
+# type: int
+# mgv7_dungeon_ymin = -31000
+
+# Upper Y limit of dungeons.
+# type: int
+# mgv7_dungeon_ymax = 31000
+
+### Noises
+
+# Y-level of higher terrain that creates cliffs.
+# type: noise_params_2d
+# mgv7_np_terrain_base = {
+# offset = 4,
+# scale = 70,
+# spread = (600, 600, 600),
+# seed = 82341,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Y-level of lower terrain and seabed.
+# type: noise_params_2d
+# mgv7_np_terrain_alt = {
+# offset = 4,
+# scale = 25,
+# spread = (600, 600, 600),
+# seed = 5934,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Varies roughness of terrain.
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
+# type: noise_params_2d
+# mgv7_np_terrain_persist = {
+# offset = 0.6,
+# scale = 0.1,
+# spread = (2000, 2000, 2000),
+# seed = 539,
+# octaves = 3,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines distribution of higher terrain and steepness of cliffs.
+# type: noise_params_2d
+# mgv7_np_height_select = {
+# offset = -8,
+# scale = 16,
+# spread = (500, 500, 500),
+# seed = 4213,
+# octaves = 6,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Variation of biome filler depth.
+# type: noise_params_2d
+# mgv7_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Variation of maximum mountain height (in nodes).
+# type: noise_params_2d
+# mgv7_np_mount_height = {
+# offset = 256,
+# scale = 112,
+# spread = (1000, 1000, 1000),
+# seed = 72449,
+# octaves = 3,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines large-scale river channel structure.
+# type: noise_params_2d
+# mgv7_np_ridge_uwater = {
+# offset = 0,
+# scale = 1,
+# spread = (1000, 1000, 1000),
+# seed = 85039,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Defines areas of floatland smooth terrain.
+# Smooth floatlands occur when noise > 0.
+# type: noise_params_2d
+# mgv7_np_floatland_base = {
+# offset = -0.6,
+# scale = 1.5,
+# spread = (600, 600, 600),
+# seed = 114,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Variation of hill height and lake depth on floatland smooth terrain.
+# type: noise_params_2d
+# mgv7_np_float_base_height = {
+# offset = 48,
+# scale = 24,
+# spread = (300, 300, 300),
+# seed = 907,
+# octaves = 4,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# 3D noise defining mountain structure and height.
+# Also defines structure of floatland mountain terrain.
+# type: noise_params_3d
+# mgv7_np_mountain = {
+# offset = -0.6,
+# scale = 1,
+# spread = (250, 350, 250),
+# seed = 5333,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# 3D noise defining structure of river canyon walls.
+# type: noise_params_3d
+# mgv7_np_ridge = {
+# offset = 0,
+# scale = 1,
+# spread = (100, 100, 100),
+# seed = 6467,
+# octaves = 4,
+# persistence = 0.75,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# 3D noise defining giant caverns.
+# type: noise_params_3d
+# mgv7_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# First of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgv7_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# Second of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgv7_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
+
+# 3D noise that determines number of dungeons per mapchunk.
+# type: noise_params_3d
+# mgv7_np_dungeons = {
+# offset = 0.9,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 0,
+# octaves = 2,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
+
+## Mapgen Carpathian
-# type: noise_params
-# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+# Map generation attributes specific to Mapgen Carpathian.
+# type: flags possible values: caverns, rivers, nocaverns, norivers
+# mgcarpathian_spflags = caverns,norivers
+
+# Defines the base ground level.
+# type: float
+# mgcarpathian_base_level = 12.0
+
+# Defines the width of the river channel.
+# type: float
+# mgcarpathian_river_width = 0.05
+
+# Defines the depth of the river channel.
+# type: float
+# mgcarpathian_river_depth = 24.0
+
+# Defines the width of the river valley.
+# type: float
+# mgcarpathian_valley_width = 0.25
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgcarpathian_cave_width = 0.09
+
+# Y of upper limit of large caves.
+# type: int
+# mgcarpathian_large_cave_depth = -33
+
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
+# type: int
+# mgcarpathian_lava_depth = -256
+
+# Y-level of cavern upper limit.
+# type: int
+# mgcarpathian_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgcarpathian_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgcarpathian_cavern_threshold = 0.7
-# type: noise_params
-# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+# Lower Y limit of dungeons.
+# type: int
+# mgcarpathian_dungeon_ymin = -31000
+
+# Upper Y limit of dungeons.
+# type: int
+# mgcarpathian_dungeon_ymax = 31000
+
+### Noises
+
+# Variation of biome filler depth.
+# type: noise_params_2d
+# mgcarpathian_np_filler_depth = {
+# offset = 0,
+# scale = 1,
+# spread = (128, 128, 128),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# First of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height1 = {
+# offset = 0,
+# scale = 5,
+# spread = (251, 251, 251),
+# seed = 9613,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Second of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height2 = {
+# offset = 0,
+# scale = 5,
+# spread = (383, 383, 383),
+# seed = 1949,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Third of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height3 = {
+# offset = 0,
+# scale = 5,
+# spread = (509, 509, 509),
+# seed = 3211,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Fourth of 4 2D noises that together define hill/mountain range height.
+# type: noise_params_2d
+# mgcarpathian_np_height4 = {
+# offset = 0,
+# scale = 5,
+# spread = (631, 631, 631),
+# seed = 1583,
+# octaves = 5,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# 2D noise that controls the size/occurrence of rolling hills.
+# type: noise_params_2d
+# mgcarpathian_np_hills_terrain = {
+# offset = 1,
+# scale = 1,
+# spread = (1301, 1301, 1301),
+# seed = 1692,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# 2D noise that controls the size/occurrence of ridged mountain ranges.
+# type: noise_params_2d
+# mgcarpathian_np_ridge_terrain = {
+# offset = 1,
+# scale = 1,
+# spread = (1889, 1889, 1889),
+# seed = 3568,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+# 2D noise that controls the size/occurrence of step mountain ranges.
+# type: noise_params_2d
+# mgcarpathian_np_step_terrain = {
+# offset = 1,
+# scale = 1,
+# spread = (1889, 1889, 1889),
+# seed = 4157,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# 2D noise that controls the shape/size of rolling hills.
+# type: noise_params_2d
+# mgcarpathian_np_hills = {
+# offset = 0,
+# scale = 3,
+# spread = (257, 257, 257),
+# seed = 6604,
+# octaves = 6,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+# 2D noise that controls the shape/size of ridged mountains.
+# type: noise_params_2d
+# mgcarpathian_np_ridge_mnt = {
+# offset = 0,
+# scale = 12,
+# spread = (743, 743, 743),
+# seed = 5520,
+# octaves = 6,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+# 2D noise that controls the shape/size of step mountains.
+# type: noise_params_2d
+# mgcarpathian_np_step_mnt = {
+# offset = 0,
+# scale = 8,
+# spread = (509, 509, 509),
+# seed = 2590,
+# octaves = 6,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+# 2D noise that locates the river valleys and channels.
+# type: noise_params_2d
+# mgcarpathian_np_rivers = {
+# offset = 0,
+# scale = 1,
+# spread = (1000, 1000, 1000),
+# seed = 85039,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
+# type: noise_params_3d
+# mgcarpathian_np_mnt_var = {
+# offset = 0,
+# scale = 1,
+# spread = (499, 499, 499),
+# seed = 2490,
+# octaves = 5,
+# persistence = 0.55,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+# First of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgcarpathian_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+# Second of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgcarpathian_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# 3D noise defining giant caverns.
+# type: noise_params_3d
+# mgcarpathian_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (384, 128, 384),
+# seed = 723,
+# octaves = 5,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+# type: noise_params_3d
+# mgcarpathian_np_dungeons = {
+# offset = 0.9,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 0,
+# octaves = 2,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
-#### Mapgen flat
+## Mapgen Flat
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
-# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: lakes, hills, , nolakes, nohills
-# mgflat_spflags =
+# type: flags possible values: lakes, hills, nolakes, nohills
+# mgflat_spflags = nolakes,nohills
# Y of flat ground.
# type: int
# mgflat_ground_level = 8
-# Y of upper limit of large pseudorandom caves.
+# Y of upper limit of large caves.
# type: int
# mgflat_large_cave_depth = -33
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
+# type: int
+# mgflat_lava_depth = -256
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgflat_cave_width = 0.09
# type: float
# mgflat_hill_steepness = 64.0
-# Determines terrain shape.
-# The 3 numbers in brackets control the scale of the
-# terrain, the 3 numbers should be identical.
-# type: noise_params
-# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+# Lower Y limit of dungeons.
+# type: int
+# mgflat_dungeon_ymin = -31000
+
+# Upper Y limit of dungeons.
+# type: int
+# mgflat_dungeon_ymax = 31000
+
+### Noises
+
+# Defines location and terrain of optional hills and lakes.
+# type: noise_params_2d
+# mgflat_np_terrain = {
+# offset = 0,
+# scale = 1,
+# spread = (600, 600, 600),
+# seed = 7244,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# Variation of biome filler depth.
+# type: noise_params_2d
+# mgflat_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
+
+# First of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgflat_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# Second of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgflat_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# 3D noise that determines number of dungeons per mapchunk.
+# type: noise_params_3d
+# mgflat_np_dungeons = {
+# offset = 0.9,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 0,
+# octaves = 2,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+## Mapgen Fractal
-#### Mapgen fractal
+# Map generation attributes specific to Mapgen flat.
+# 'terrain' enables the generation of non-fractal terrain:
+# ocean, islands and underground.
+# type: flags possible values: terrain, noterrain
+# mgfractal_spflags = terrain
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgfractal_cave_width = 0.09
-# Choice of 18 fractals from 9 formulas.
+# Y of upper limit of large caves.
+# type: int
+# mgfractal_large_cave_depth = -33
+
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
+# type: int
+# mgfractal_lava_depth = -256
+
+# Lower Y limit of dungeons.
+# type: int
+# mgfractal_dungeon_ymin = -31000
+
+# Upper Y limit of dungeons.
+# type: int
+# mgfractal_dungeon_ymax = 31000
+
+# Selects one of 18 fractal types.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# 3 = 4D "Squarry" mandelbrot set.
# mgfractal_fractal = 1
# Iterations of the recursive function.
-# Controls the amount of fine detail.
+# Increasing this increases the amount of fine detail, but also
+# increases processing load.
+# At iterations = 20 this mapgen has a similar load to mapgen V7.
# type: int
# mgfractal_iterations = 11
-# Approximate (X,Y,Z) scale of fractal in nodes.
+# (X,Y,Z) scale of fractal in nodes.
+# Actual fractal size will be 2 to 3 times larger.
+# These numbers can be made very large, the fractal does
+# not have to fit inside the world.
+# Increase these to 'zoom' into the detail of the fractal.
+# Default is for a vertically-squashed shape suitable for
+# an island, set all 3 numbers equal for the raw shape.
# type: v3f
# mgfractal_scale = (4096.0, 1024.0, 4096.0)
-# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
-# Used to move a suitable spawn area of low land close to (0, 0).
-# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# (X,Y,Z) offset of fractal from world center in units of 'scale'.
+# Can be used to move a desired point to (0, 0) to create a
+# suitable spawn point, or to allow 'zooming in' on a desired
+# point by increasing 'scale'.
+# The default is tuned for a suitable spawn point for mandelbrot
+# sets with default parameters, it may need altering in other
+# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
# type: v3f
# mgfractal_offset = (1.79, 0.0, 0.0)
-# W co-ordinate of the generated 3D slice of a 4D fractal.
+# W coordinate of the generated 3D slice of a 4D fractal.
# Determines which 3D slice of the 4D shape is generated.
+# Alters the shape of the fractal.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
# type: float
# mgfractal_slice_w = 0.0
-# Julia set only: X component of hypercomplex constant determining julia shape.
+# Julia set only.
+# X component of hypercomplex constant.
+# Alters the shape of the fractal.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_x = 0.33
-# Julia set only: Y component of hypercomplex constant determining julia shape.
+# Julia set only.
+# Y component of hypercomplex constant.
+# Alters the shape of the fractal.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_y = 0.33
-# Julia set only: Z component of hypercomplex constant determining julia shape.
+# Julia set only.
+# Z component of hypercomplex constant.
+# Alters the shape of the fractal.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_z = 0.33
-# Julia set only: W component of hypercomplex constant determining julia shape.
+# Julia set only.
+# W component of hypercomplex constant.
+# Alters the shape of the fractal.
# Has no effect on 3D fractals.
# Range roughly -2 to 2.
# type: float
# mgfractal_julia_w = 0.33
-# type: noise_params
-# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+### Noises
+
+# Y-level of seabed.
+# type: noise_params_2d
+# mgfractal_np_seabed = {
+# offset = -14,
+# scale = 9,
+# spread = (600, 600, 600),
+# seed = 41900,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+# Variation of biome filler depth.
+# type: noise_params_2d
+# mgfractal_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (150, 150, 150),
+# seed = 261,
+# octaves = 3,
+# persistence = 0.7,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# type: noise_params
-# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# First of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgfractal_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# type: noise_params
-# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Second of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgfractal_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-#### Mapgen Valleys
+# 3D noise that determines number of dungeons per mapchunk.
+# type: noise_params_3d
+# mgfractal_np_dungeons = {
+# offset = 0.9,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 0,
+# octaves = 2,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
-##### General
+## Mapgen Valleys
# Map generation attributes specific to Mapgen Valleys.
-# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
-# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
-# it may interfere with delicately adjusted biomes.
-# Flags that are not specified in the flag string are not modified from the default.
-# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
-# mg_valleys_spflags = altitude_chill,humid_rivers
-
-# The altitude at which temperature drops by 20C
+# 'altitude_chill': Reduces heat with altitude.
+# 'humid_rivers': Increases humidity around rivers.
+# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
+# to become shallower and occasionally dry.
+# 'altitude_dry': Reduces humidity with altitude.
+# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry
+# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
+
+# The vertical distance over which heat drops by 20 if 'altitude_chill' is
+# enabled. Also the vertical distance over which humidity drops by 10 if
+# 'altitude_dry' is enabled.
# type: int
# mgvalleys_altitude_chill = 90
# type: int
# mgvalleys_large_cave_depth = -33
-# Creates unpredictable lava features in caves.
-# These can make mining difficult. Zero disables them. (0-10)
+# Deprecated, define and locate cave liquids using biome definitions instead.
+# Y of upper limit of lava in large caves.
# type: int
-# mgvalleys_lava_features = 0
+# mgvalleys_lava_depth = 1
-# Depth below which you'll find massive caves.
+# Depth below which you'll find giant caverns.
# type: int
-# mgvalleys_massive_cave_depth = -256
+# mgvalleys_cavern_limit = -256
-# How deep to make rivers
+# Y-distance over which caverns expand to full size.
# type: int
-# mgvalleys_river_depth = 4
+# mgvalleys_cavern_taper = 192
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgvalleys_cavern_threshold = 0.6
-# How wide to make rivers
+# How deep to make rivers.
# type: int
-# mgvalleys_river_size = 5
+# mgvalleys_river_depth = 4
-# Creates unpredictable water features in caves.
-# These can make mining difficult. Zero disables them. (0-10)
+# How wide to make rivers.
# type: int
-# mgvalleys_water_features = 0
+# mgvalleys_river_size = 5
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgvalleys_cave_width = 0.09
-##### Noises
-
-# Caves and tunnels form at the intersection of the two noises
-# type: noise_params
-# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+# Lower Y limit of dungeons.
+# type: int
+# mgvalleys_dungeon_ymin = -31000
-# Caves and tunnels form at the intersection of the two noises
-# type: noise_params
-# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+# Upper Y limit of dungeons.
+# type: int
+# mgvalleys_dungeon_ymax = 63
-# The depth of dirt or other filler
-# type: noise_params
-# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+### Noises
-# Massive caves form here.
-# type: noise_params
-# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+# First of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgvalleys_np_cave1 = {
+# offset = 0,
+# scale = 12,
+# spread = (61, 61, 61),
+# seed = 52534,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# River noise -- rivers occur close to zero
-# type: noise_params
-# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+# Second of two 3D noises that together define tunnels.
+# type: noise_params_3d
+# mgvalleys_np_cave2 = {
+# offset = 0,
+# scale = 12,
+# spread = (67, 67, 67),
+# seed = 10325,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags =
+# }
-# Base terrain height
-# type: noise_params
-# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+# The depth of dirt or other biome filler node.
+# type: noise_params_2d
+# mgvalleys_np_filler_depth = {
+# offset = 0,
+# scale = 1.2,
+# spread = (256, 256, 256),
+# seed = 1605,
+# octaves = 3,
+# persistence = 0.5,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# Raises terrain to make valleys around the rivers
-# type: noise_params
-# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+# 3D noise defining giant caverns.
+# type: noise_params_3d
+# mgvalleys_np_cavern = {
+# offset = 0,
+# scale = 1,
+# spread = (768, 256, 768),
+# seed = 59033,
+# octaves = 6,
+# persistence = 0.63,
+# lacunarity = 2.0,
+# flags =
+# }
-# Slope and fill work together to modify the heights
-# type: noise_params
-# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+# Defines large-scale river channel structure.
+# type: noise_params_2d
+# mgvalleys_np_rivers = {
+# offset = 0,
+# scale = 1,
+# spread = (256, 256, 256),
+# seed = -6050,
+# octaves = 5,
+# persistence = 0.6,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# Amplifies the valleys
-# type: noise_params
-# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+# Base terrain height.
+# type: noise_params_2d
+# mgvalleys_np_terrain_height = {
+# offset = -10,
+# scale = 50,
+# spread = (1024, 1024, 1024),
+# seed = 5202,
+# octaves = 6,
+# persistence = 0.4,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# Slope and fill work together to modify the heights
-# type: noise_params
-# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+# Raises terrain to make valleys around the rivers.
+# type: noise_params_2d
+# mgvalleys_np_valley_depth = {
+# offset = 5,
+# scale = 4,
+# spread = (512, 512, 512),
+# seed = -1914,
+# octaves = 1,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = eased
+# }
-## Security
+# Slope and fill work together to modify the heights.
+# type: noise_params_3d
+# mgvalleys_np_inter_valley_fill = {
+# offset = 0,
+# scale = 1,
+# spread = (256, 512, 256),
+# seed = 1993,
+# octaves = 6,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
-# Prevent mods from doing insecure things like running shell commands.
-# type: bool
-# secure.enable_security = true
+# Amplifies the valleys.
+# type: noise_params_2d
+# mgvalleys_np_valley_profile = {
+# offset = 0.6,
+# scale = 0.5,
+# spread = (512, 512, 512),
+# seed = 777,
+# octaves = 1,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# Comma-separated list of trusted mods that are allowed to access insecure
-# functions even when mod security is on (via request_insecure_environment()).
-# type: string
-# secure.trusted_mods =
+# Slope and fill work together to modify the heights.
+# type: noise_params_2d
+# mgvalleys_np_inter_valley_slope = {
+# offset = 0.5,
+# scale = 0.5,
+# spread = (128, 128, 128),
+# seed = 746,
+# octaves = 1,
+# persistence = 1.0,
+# lacunarity = 2.0,
+# flags = eased
+# }
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
-# type: string
-# secure.http_mods =
+# 3D noise that determines number of dungeons per mapchunk.
+# type: noise_params_3d
+# mgvalleys_np_dungeons = {
+# offset = 0.9,
+# scale = 0.5,
+# spread = (500, 500, 500),
+# seed = 0,
+# octaves = 2,
+# persistence = 0.8,
+# lacunarity = 2.0,
+# flags =
+# }
## Advanced
-### Profiling
-
-# Load the game profiler to collect game profiling data.
-# Provides a /profiler command to access the compiled profile.
-# Useful for mod developers and server operators.
-# type: bool
-# profiler.load = false
-
-# The default format in which profiles are being saved,
-# when calling `/profiler save [format]` without format.
-# type: enum values: txt, csv, lua, json, json_pretty
-# profiler.default_report_format = txt
-
-# The file path relative to your worldpath in which profiles will be saved to.
-#
-# type: string
-# profiler.report_path = ""
-
-#### Instrumentation
-
-# Instrument the methods of entities on registration.
-# type: bool
-# instrument.entity = true
-
-# Instrument the action function of Active Block Modifiers on registration.
-# type: bool
-# instrument.abm = true
-
-# Instrument the action function of Loading Block Modifiers on registration.
-# type: bool
-# instrument.lbm = true
-
-# Instrument chatcommands on registration.
-# type: bool
-# instrument.chatcommand = true
-
-# Instrument global callback functions on registration.
-# (anything you pass to a minetest.register_*() function)
-# type: bool
-# instrument.global_callback = true
-
-##### Advanced
-
-# Instrument builtin.
-# This is usually only needed by core/builtin contributors
-# type: bool
-# instrument.builtin = false
-
-# Have the profiler instrument itself:
-# * Instrument an empty function.
-# This estimates the overhead, that instrumentation is adding (+1 function call).
-# * Instrument the sampler being used to update the statistics.
-# type: bool
-# instrument.profiler = false
-
-#
-# Client and Server
-#
-
-# Name of the player.
-# When running a server, clients connecting with this name are admins.
-# When starting from the main menu, this is overridden.
-# type: string
-# name =
-
-# Set the language. Leave empty to use the system language.
-# A restart is required after changing this.
-# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
-# language =
-
-# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# type: enum values: , warning, action, info, verbose
-# debug_log_level = action
+# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
+# WARNING!: There is no benefit, and there are several dangers, in
+# increasing this value above 5.
+# Reducing this value increases cave and dungeon density.
+# Altering this value is for special usage, leaving it unchanged is
+# recommended.
+# type: int
+# chunksize = 5
-# IPv6 support.
+# Dump the mapgen debug information.
# type: bool
-# enable_ipv6 = true
-
-## Advanced
-
-# Default timeout for cURL, stated in milliseconds.
-# Only has an effect if compiled with cURL.
-# type: int
-# curl_timeout = 5000
+# enable_mapgen_debug_info = false
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
+# Maximum number of blocks that can be queued for loading.
# type: int
-# curl_parallel_limit = 8
+# emergequeue_limit_total = 512
-# Maximum time in ms a file download (e.g. a mod download) may take.
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
# type: int
-# curl_file_download_timeout = 300000
-
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-# type: bool
-# high_precision_fpu = true
-
-# Replaces the default main menu with a custom one.
-# type: string
-# main_menu_script =
+# emergequeue_limit_diskonly = 64
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
# type: int
-# main_menu_game_mgr = 0
-
+# emergequeue_limit_generate = 64
+
+# Number of emerge threads to use.
+# WARNING: Currently there are multiple bugs that may cause crashes when
+# 'num_emerge_threads' is larger than 1. Until this warning is removed it is
+# strongly recommended this value is set to the default '1'.
+# Value 0:
+# - Automatic selection. The number of emerge threads will be
+# - 'number of processors - 2', with a lower limit of 1.
+# Any other value:
+# - Specifies the number of emerge threads, with a lower limit of 1.
+# WARNING: Increasing the number of emerge threads increases engine mapgen
+# speed, but this may harm game performance by interfering with other
+# processes, especially in singleplayer and/or when running Lua code in
+# 'on_generated'. For many users the optimum setting may be '1'.
# type: int
-# main_menu_mod_mgr = 1
+# num_emerge_threads = 1
-# type: string
-# modstore_download_url = https://forum.minetest.net/media/
+#
+# Online Content Repository
+#
+# The URL for the content repository
# type: string
-# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
-
+# contentdb_url = https://content.minetest.net
+
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
+# as defined by the Free Software Foundation.
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
-# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
-
-# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
-# type: int
-# profiler_print_interval = 0
+# contentdb_flag_blacklist = nonfree, desktop_default