#new_style_water = false
# Constant volume liquids
#liquid_finite = false
+# Max liquids processed per step
+#liquid_loop_max = 1000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# When finite liquid: relax flowing blocks to source if level near max and N nearby source blocks, more realistic, but not true constant. values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# Relax flowing blocks to source if level near max and N nearby
+# source blocks, more realistic, but not true constant.
+# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
+# (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
+# (for finite liquids)
#liquid_fast_flood = 1
# Underground water and lava springs, its infnity sources if liquid_finite enabled
#underground_springs = 1
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Enable combining mainly used textures to a bigger one for improved speed
-# disable if it causes graphics glitches.
-#enable_texture_atlas = false
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
#max_block_generate_distance = 6
+# Number of extra blocks that can be loaded by /clearobjects at once
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb)
+#max_clearobjects_extra_loaded_blocks = 4096
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
# Mapgen stuff
#
-# Name of map generator to be used. Currently v6, indev and singlenode are supported.
+# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
#mg_name = v6
# Water level of map.
#water_level = 1
# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons
+# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
#mg_flags = trees, caves, v6_biome_blend
# How large deserts and beaches are
#mgv6_freq_desert = 0.45
# Float islands starts from height, 0 to disable
#mgindev_float_islands = 500
+
+# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
+#mgmath_generator = mandelbox
+
+# Enable/disable IPv6
+#enable_ipv6 = true
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+#ipv6_server = false