# ../minetest.conf
# ../../minetest.conf
# Any other path can be chosen by passing the path as a parameter
-# to the program, eg. "minetest.exe ../minetest.conf.example"
+# to the program, eg. "minetest.exe --config ../minetest.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
+#
+# Further documentation:
+# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
+#
# Client side stuff
+#
-#wanted_fps = 30
-#fps_max = 60
-#viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 50
+# Initial window size
#screenW = 800
#screenH = 600
-#host_game =
+
+# Port to connect to and to bind a server at
#port = 30000
-#address = kray.dy.fi
+
+# Address to connect to (blank = start local server)
+#address =
+
+# Name of player. On server, this is the default admin.
#name =
-#random_input = false
-#client_delete_unused_sectors_timeout = 1200
+# Key configuration.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+#keymap_forward = KEY_KEY_W
+#keymap_backward = KEY_KEY_S
+#keymap_left = KEY_KEY_A
+#keymap_right = KEY_KEY_D
+#keymap_jump = KEY_SPACE
+#keymap_sneak = KEY_LSHIFT
+#keymap_inventory = KEY_KEY_I
+#keymap_chat = KEY_KEY_T
+#keymap_rangeselect = KEY_KEY_R
+# Some (temporary) keys for debugging features
+#keymap_special1 = KEY_KEY_E
+#keymap_print_debug_stacks = KEY_KEY_P
+#invert_mouse = false
+
+# The desired FPS
+#wanted_fps = 30
+
+# If FPS would go higher than this, limit it by sleeping
+# (to not waste CPU power for no benefit)
+#fps_max = 60
+
+# The allowed adjustment range for the automatic rendering range adjustment
+#viewing_range_nodes_max = 300
+#viewing_range_nodes_min = 35
+
+# Whether to fog out the end of the visible area
#enable_fog = true
+# Enable/disable clouds
+#enable_clouds = true
+
+# Experimental
+#enable_farmesh = false
+
+# Enable a bit lower water surface; disable for speed
+#new_style_water = true
+
+# Enable nice leaves; disable for speed
+#new_style_leaves = true
+
+# Enable smooth lighting with simple ambient occlusion;
+# disable for speed or for different looks.
+#smooth_lighting = true
+
+# Whether to draw a frametime graph (for debugging frametime)
+#frametime_graph = false
+
+# Enable combining mainly used textures to a bigger one for improved speed
+# disable if it causes graphics glitches.
+#enable_texture_atlas = true
+
+# Path to texture directory. All textures are first searched from here.
+#texture_path =
+
+# Video back-end.
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+#video_driver = opengl
+
+# Enable random user input, for testing
+#random_input = false
+
+# Timeout for client to remove unused map data from memory
+#client_delete_unused_sectors_timeout = 1200
+
+#
# Server side stuff
+#
-# - The possible generators are:
-# (Indeed you can do all of them with only "power" 8))
-# H=value:
-# constant <value>
-# H=slope.dot(pos):
-# linear <height> <slope.X> <slope.Y>
-# H=slope.dot(pos^power):
-# power <height> <slope.X> <slope.Y> <power>
-
-#mapgen_heightmap_blocksize = 32
-#height_randmax = constant 50.0
-#height_randfactor = constant 0.6
-#height_base = linear 0 0 0
-#plants_amount = 1.0
-#ravines_amount = 1.0
+# Map directory (everything in the world is stored here)
+#map-dir = /home/palle/custom_map
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
+
+#enable_damage = false
+
+#default_password =
+
+# Available privileges: build, teleport, settime, privs, shout
+#default_privs = build, shout
+
+# Gives some stuff to players at the beginning
+#give_initial_stuff = false
+
+# Set to true to enable experimental features
+# (varies from version to version, see wiki)
+#enable_experimental = false
+
+# Profiler data print interval. 0 = disable.
+#profiler_print_interval = 10
+
# Player and object positions are sent at intervals specified by this
#objectdata_inverval = 0.2
#max_block_send_distance = 5
#max_block_generate_distance = 4
-#disable_water_climb = true
-# Note that this gets applied at map generation time
-#endless_water = true
-
# 20 min/day
#time_speed = 72
# 4 min/day
#time_speed = 1440
#time_send_interval = 5
+#server_unload_unused_sectors_timeout = 60
+#server_map_save_interval = 60