# type: bool
# free_move = false
-# Fast movement (via use key).
+# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
# type: bool
# fast_move = false
# type: float
# mouse_sensitivity = 0.2
-# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
+# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
# type: bool
# aux1_descends = false
# type: bool
# doubletap_jump = false
-# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
+# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
# type: bool
# always_fly_fast = true
# type: float
# repeat_rightclick_time = 0.25
+# Prevent digging and placing from repeating when holding the mouse buttons.
+# Enable this when you dig or place too often by accident.
+# type: bool
+# safe_dig_and_place = false
+
# Enable random user input (only used for testing).
# type: bool
# random_input = false
-# Continuous forward movement (only used for testing).
+# Continuous forward movement, toggled by autoforward key.
# type: bool
# continuous_forward = false
# type: key
# keymap_decrease_volume =
-# Key for toggling autorun.
+# Key for toggling autoforward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_autorun =
+# keymap_autoforward =
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_zoom = KEY_KEY_Z
+# Key for selecting the first hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot1 = KEY_KEY_1
+
+# Key for selecting the second hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot2 = KEY_KEY_2
+
+# Key for selecting the third hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot3 = KEY_KEY_3
+
+# Key for selecting the fourth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot4 = KEY_KEY_4
+
+# Key for selecting the fifth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot5 = KEY_KEY_5
+
+# Key for selecting the sixth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot6 = KEY_KEY_6
+
+# Key for selecting the seventh hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot7 = KEY_KEY_7
+
+# Key for selecting the eighth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot8 = KEY_KEY_8
+
+# Key for selecting the ninth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot9 = KEY_KEY_9
+
+# Key for selecting the tenth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot10 = KEY_KEY_0
+
+# Key for selecting the 11th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot11 =
+
+# Key for selecting the 12th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot12 =
+
+# Key for selecting the 13th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot13 =
+
+# Key for selecting the 14th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot14 =
+
+# Key for selecting the 15th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot15 =
+
+# Key for selecting the 16th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot16 =
+
+# Key for selecting the 17th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot17 =
+
+# Key for selecting the 18th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot18 =
+
+# Key for selecting the 19th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot19 =
+
+# Key for selecting the 20th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot20 =
+
+# Key for selecting the 21th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot21 =
+
+# Key for selecting the 22th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot22 =
+
+# Key for selecting the 23th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot23 =
+
# Key for toggling the display of the HUD.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# serverlist_file = favoriteservers.txt
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
-# type: int min: -1
-max_out_chat_queue_size = 20
+# type: int
+# max_out_chat_queue_size = 20
## Graphics
#### Advanced
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+# type: bool
+# arm_inertia = true
+
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit.
# type: int
# Width component of the initial window size.
# type: int
-# screenW = 800
+# screen_w = 1024
# Height component of the initial window size.
# type: int
-# screenH = 600
+# screen_h = 600
-# Save the window size automatically when modified.
+# Save window size automatically when modified.
# type: bool
# autosave_screensize = true
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
-# type: float min: 1 max: 3
-# display_gamma = 2.2
+# type: float min: 0.5 max: 3.0
+# display_gamma = 1.0
+
+# type: float min: 0.0 max: 4.0
+# lighting_alpha = 0.0
+
+# type: float min: 0.0 max: 4.0
+# lighting_beta = 0.0
# Path to texture directory. All textures are first searched from here.
# type: path
# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
# video_driver = opengl
-# Height on which clouds are appearing.
-# type: int
-# cloud_height = 120
-
# Radius of cloud area stated in number of 64 node cloud squares.
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
# type: int
# freetype = true
# Path to TrueTypeFont or bitmap.
-# type: path
+# type: filepath
# font_path = fonts/liberationsans.ttf
# type: int
# type: int min: 0 max: 255
# font_shadow_alpha = 127
-# type: path
+# type: filepath
# mono_font_path = fonts/liberationmono.ttf
# type: int
# mono_font_size = 15
# This font will be used for certain languages.
-# type: path
+# type: filepath
# fallback_font_path = fonts/DroidSansFallbackFull.ttf
# type: int
# type: string
# serverlist_url = servers.minetest.net
-# Disable escape sequences, e.g. chat coloring.
-# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
-# the escape sequences generated by mods.
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
# type: bool
-# disable_escape_sequences = false
+# strip_color_codes = false
## Network
# type: float
# movement_speed_jump = 6.5
-# type: float
-# movement_speed_descend = 6
-
# type: float
# movement_liquid_fluidity = 1
# Length of a server tick and the interval at which objects are generally updated over network.
# type: float
-# dedicated_server_step = 0.1
+# dedicated_server_step = 0.09
# Time in between active block management cycles
# type: float
# type: bool
# server_side_occlusion_culling = true
-## Mapgen
+# Restricts the access of certain client-side functions on servers
+# Combine these byteflags below to restrict more client-side features:
+# LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# type: int
+# type: int
+# csm_flavour_limits = 3
+
+# If the CSM flavour for node range is enabled, get_node is limited to
+# this many nodes from the player.
+# type: int
+# csm_flavour_noderange_limit = 8
+
+## Security
+
+# Prevent mods from doing insecure things like running shell commands.
+# type: bool
+# secure.enable_security = true
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+# type: string
+# secure.trusted_mods =
+
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
+
+## Advanced
+
+### Profiling
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+# type: bool
+# profiler.load = false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+# type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
+
+# The file path relative to your worldpath in which profiles will be saved to.
+# type: string
+# profiler.report_path = ""
+
+#### Instrumentation
+
+# Instrument the methods of entities on registration.
+# type: bool
+# instrument.entity = true
+
+# Instrument the action function of Active Block Modifiers on registration.
+# type: bool
+# instrument.abm = true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+# type: bool
+# instrument.lbm = true
+
+# Instrument chatcommands on registration.
+# type: bool
+# instrument.chatcommand = true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+# type: bool
+# instrument.global_callback = true
+
+##### Advanced
+
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+# type: bool
+# instrument.builtin = false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+# type: bool
+# instrument.profiler = false
+
+#
+# Client and Server
+#
+
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
+
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
+# language =
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , none, error, warning, action, info, verbose
+# debug_log_level = action
+
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take.
+# type: int
+# curl_file_download_timeout = 300000
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# type: bool
+# high_precision_fpu = true
+
+# Replaces the default main menu with a custom one.
+# type: string
+# main_menu_script =
+
+# type: int
+# main_menu_game_mgr = 0
+
+# type: int
+# main_menu_mod_mgr = 1
+
+# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+# type: int
+# profiler_print_interval = 0
+
+#
+# Mapgen
+#
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
# mg_flags = caves,dungeons,light,decorations
-### Advanced
-
-# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
-# type: int
-# chunksize = 5
-
-# Dump the mapgen debug infos.
+# Whether dungeons occasionally project from the terrain.
# type: bool
-# enable_mapgen_debug_info = false
+# projecting_dungeons = true
-# Maximum number of blocks that can be queued for loading.
-# type: int
-# emergequeue_limit_total = 256
-
-# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-# type: int
-# emergequeue_limit_diskonly = 32
-
-# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-# type: int
-# emergequeue_limit_generate = 32
-
-# Number of emerge threads to use. Make this field blank, or increase this number
-# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
-# at the cost of slightly buggy caves.
-# type: int
-# num_emerge_threads = 1
-
-#### Biome API temperature and humidity noise parameters
+## Biome API temperature and humidity noise parameters
# Temperature variation for biomes.
# type: noise_params
# type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
-#### Mapgen v5
+## Mapgen V5
# Map generation attributes specific to Mapgen v5.
# Flags that are not specified in the flag string are not modified from the default.
# type: float
# mgv5_cave_width = 0.125
+# Y of upper limit of large caves.
+# type: int
+# mgv5_large_cave_depth = -256
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgv5_lava_depth = -256
+
# Y-level of cavern upper limit.
# type: int
# mgv5_cavern_limit = -256
# type: float
# mgv5_cavern_threshold = 0.7
+### Noises
+
# Variation of biome filler depth.
# type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
# type: noise_params
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-#### Mapgen v6
+## Mapgen V6
# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
# type: float
# mgv6_freq_beach = 0.15
+### Noises
+
# Y-level of lower terrain and lakebeds.
# type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# type: noise_params
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-#### Mapgen v7
+## Mapgen V7
# Map generation attributes specific to Mapgen v7.
-# The 'ridges' flag enables the rivers.
-# Floatlands are currently experimental and subject to change.
+# 'ridges' enables the rivers.
+# 'biomerepeat' causes surface biomes to repeat in the floatlands.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
-# mgv7_spflags = mountains,ridges,nofloatlands,caverns
+# type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat
+
+# Y of mountain density gradient zero level. Used to shift mountains vertically.
+# type: int
+# mgv7_mount_zero_level = 0
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgv7_cave_width = 0.09
+# Y of upper limit of large caves.
+# type: int
+# mgv7_large_cave_depth = -33
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgv7_lava_depth = -256
+
# Controls the density of floatland mountain terrain.
# Is an offset added to the 'np_mountain' noise value.
# type: float
# type: float
# mgv7_cavern_threshold = 0.7
+### Noises
+
# Y-level of higher (cliff-top) terrain.
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
# type: noise_params
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-#### Mapgen flat
+## Mapgen Carpathian
+
+# Map generation attributes specific to Mapgen Carpathian.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caverns, nocaverns
+# mgcarpathian_spflags = caverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgcarpathian_cave_width = 0.09
+
+# Y of upper limit of large caves.
+# type: int
+# mgcarpathian_large_cave_depth = -33
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgcarpathian_lava_depth = -256
+
+# Y-level of cavern upper limit.
+# type: int
+# mgcarpathian_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgcarpathian_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgcarpathian_cavern_threshold = 0.7
+
+### Noises
+
+# 2D noise that defines the base ground level.
+# type: noise_params
+# mgcarpathian_np_base = 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgcarpathian_np_filler_depth = 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
+
+# First of 4 3D noises that together define hill/mountain range height.
+# type: noise_params
+# mgcarpathian_np_height1 = 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
+
+# Second of 4 3D noises that together define hill/mountain range height.
+# type: noise_params
+# mgcarpathian_np_height2 = 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
+
+# Third of 4 3D noises that together define hill/mountain range height.
+# type: noise_params
+# mgcarpathian_np_height3 = 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
+
+# Fourth of 4 3D noises that together define hill/mountain range height.
+# type: noise_params
+# mgcarpathian_np_height4 = 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of rolling hills.
+# type: noise_params
+# mgcarpathian_np_hills_terrain = 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of ridged mountain ranges.
+# type: noise_params
+# mgcarpathian_np_ridge_terrain = 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
+
+# 2D noise that controls the size/occurance of step mountain ranges.
+# type: noise_params
+# mgcarpathian_np_step_terrain = 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
+
+# 2D noise that controls the shape/size of rolling hills.
+# type: noise_params
+# mgcarpathian_np_hills = 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
+
+# 2D noise that controls the shape/size of ridged mountains.
+# type: noise_params
+# mgcarpathian_np_ridge_mnt = 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
+
+# 2D noise that controls the shape/size of step mountains.
+# type: noise_params
+# mgcarpathian_np_step_mnt = 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
+
+# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
+# type: noise_params
+# mgcarpathian_np_mnt_var = 0, 1, (499, 499, 499), 2490, 5, 0.6, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgcarpathian_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgcarpathian_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgcarpathian_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+## Mapgen Flat
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
# type: int
# mgflat_ground_level = 8
-# Y of upper limit of large pseudorandom caves.
+# Y of upper limit of large caves.
# type: int
# mgflat_large_cave_depth = -33
+# Y of upper limit of lava in large caves.
+# type: int
+# mgflat_lava_depth = -256
+
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgflat_cave_width = 0.09
# type: float
# mgflat_hill_steepness = 64.0
+### Noises
+
# Defines location and terrain of optional hills and lakes.
# type: noise_params
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
# type: noise_params
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-#### Mapgen fractal
+## Mapgen Fractal
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgfractal_cave_width = 0.09
+# Y of upper limit of large caves.
+# type: int
+# mgfractal_large_cave_depth = -33
+
+# Y of upper limit of lava in large caves.
+# type: int
+# mgfractal_lava_depth = -256
+
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# type: float
# mgfractal_julia_w = 0.33
+### Noises
+
# Y-level of seabed.
# type: noise_params
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
# type: noise_params
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
-#### Mapgen Valleys
-
-##### General
+## Mapgen Valleys
# Map generation attributes specific to Mapgen Valleys.
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# type: float
# mgvalleys_cave_width = 0.09
-##### Noises
+### Noises
# Caves and tunnels form at the intersection of the two noises
# type: noise_params
# type: noise_params
# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
-## Security
-
-# Prevent mods from doing insecure things like running shell commands.
-# type: bool
-# secure.enable_security = true
-
-# Comma-separated list of trusted mods that are allowed to access insecure
-# functions even when mod security is on (via request_insecure_environment()).
-# type: string
-# secure.trusted_mods =
-
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
-# type: string
-# secure.http_mods =
-
## Advanced
-### Profiling
-
-# Load the game profiler to collect game profiling data.
-# Provides a /profiler command to access the compiled profile.
-# Useful for mod developers and server operators.
-# type: bool
-# profiler.load = false
-
-# The default format in which profiles are being saved,
-# when calling `/profiler save [format]` without format.
-# type: enum values: txt, csv, lua, json, json_pretty
-# profiler.default_report_format = txt
-
-# The file path relative to your worldpath in which profiles will be saved to.
-# type: string
-# profiler.report_path = ""
-
-#### Instrumentation
-
-# Instrument the methods of entities on registration.
-# type: bool
-# instrument.entity = true
-
-# Instrument the action function of Active Block Modifiers on registration.
-# type: bool
-# instrument.abm = true
-
-# Instrument the action function of Loading Block Modifiers on registration.
-# type: bool
-# instrument.lbm = true
-
-# Instrument chatcommands on registration.
-# type: bool
-# instrument.chatcommand = true
-
-# Instrument global callback functions on registration.
-# (anything you pass to a minetest.register_*() function)
-# type: bool
-# instrument.global_callback = true
-
-##### Advanced
-
-# Instrument builtin.
-# This is usually only needed by core/builtin contributors
-# type: bool
-# instrument.builtin = false
-
-# Have the profiler instrument itself:
-# * Instrument an empty function.
-# This estimates the overhead, that instrumentation is adding (+1 function call).
-# * Instrument the sampler being used to update the statistics.
-# type: bool
-# instrument.profiler = false
-
-#
-# Client and Server
-#
-
-# Name of the player.
-# When running a server, clients connecting with this name are admins.
-# When starting from the main menu, this is overridden.
-# type: string
-# name =
-
-# Set the language. Leave empty to use the system language.
-# A restart is required after changing this.
-# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
-# language =
-
-# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# type: enum values: , none, error, warning, action, info, verbose
-# debug_log_level = action
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
+# type: int
+# chunksize = 5
-# IPv6 support.
+# Dump the mapgen debug infos.
# type: bool
-# enable_ipv6 = true
-
-## Advanced
-
-# Default timeout for cURL, stated in milliseconds.
-# Only has an effect if compiled with cURL.
-# type: int
-# curl_timeout = 5000
+# enable_mapgen_debug_info = false
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
+# Maximum number of blocks that can be queued for loading.
# type: int
-# curl_parallel_limit = 8
+# emergequeue_limit_total = 256
-# Maximum time in ms a file download (e.g. a mod download) may take.
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
# type: int
-# curl_file_download_timeout = 300000
-
-# Makes DirectX work with LuaJIT. Disable if it causes troubles.
-# type: bool
-# high_precision_fpu = true
-
-# Replaces the default main menu with a custom one.
-# type: string
-# main_menu_script =
+# emergequeue_limit_diskonly = 32
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
# type: int
-# main_menu_game_mgr = 0
+# emergequeue_limit_generate = 32
+# Number of emerge threads to use. Make this field blank, or increase this number
+# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
+# at the cost of slightly buggy caves.
# type: int
-# main_menu_mod_mgr = 1
-
-# type: string
-# modstore_download_url = https://forum.minetest.net/media/
-
-# type: string
-# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
-
-# type: string
-# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+# num_emerge_threads = 1
-# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
-# type: int
-# profiler_print_interval = 0