#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
+#keymap_cinematic = KEY_F8
#keymap_screenshot = KEY_F12
# If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
#aux1_descends = false
#free_move = false
# Continuous forward movement (for testing)
#continuous_forward = false
+# Enable cinematic mode
+#cinematic = false
+# Camera smoothing - smooths rotation of camera. 0 is no smoothing.
+# Must be equal to or greater than 0, and less than 1.
+#camera_smoothing = 0.0
+# Camera smoothing when in cinematic mode
+#cinematic_camera_smoothing = 0.7
# Fast movement (keymap_special1)
#fast_move = false
# Invert mouse
#freetype = true
# Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
-#font_size = 13
+#font_size = 15
# Font shadow offset, if 0 then shadow will not be drawn
#font_shadow = 1
# Font shadow alpha (opaqueness, between 0 and 255)
#font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf
-#mono_font_size = 13
+#mono_font_size = 15
# This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
-#fallback_font_size = 13
+#fallback_font_size = 15
#fallback_font_shadow = 1
#fallback_font_shadow_alpha = 128
# Override language. When no value is provided (default) system language is used.
# Controls size of deserts and beaches in Mapgen V6
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
+# Enable/disable floating dungeons and dungeon slices
+#enable_floating_dungeons = true
# Perlin noise attributes for different map generation parameters.
# Noise parameters can be specified as a set of positional values:
# flags = "defaults"
#}
# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in
-# group format, other noise parameters are shown in positional format to save space.
+# Mgv5 uses eased noise for np_ground so this is shown in group format,
+# other noise parameters are shown in positional format to save space.
-#mgv5_spflags = blobs
#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-#mgv5_np_cave1 = {
-# offset = 0
-# scale = 6
-# spread = (50, 50, 50)
-# seed = 52534
-# octaves = 4
-# persistence = 0.5
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_cave2 = {
-# offset = 0
-# scale = 6
-# spread = (50, 50, 50)
-# seed = 10325
-# octaves = 4
-# persistence = 0.5
-# lacunarity = 2.0
-# flags = "eased"
-#}
+#mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+#mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
#mgv5_np_ground = {
# offset = 0
# scale = 40
# lacunarity = 2.0
# flags = "eased"
#}
-#mgv5_np_crumble = {
-# offset = 0
-# scale = 1
-# spread = (20, 20, 20)
-# seed = 34413
-# octaves = 3
-# persistence = 1.3
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
#mgv6_spflags = biomeblend, jungles, mudflow
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0