#enable_fog = true
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
-# Constant volume liquids
-#liquid_finite = false
# Max liquids processed per step
#liquid_loop_max = 10000
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 1.0
-# Relax flowing blocks to source if level near max and N nearby
-# source blocks, more realistic, but not true constant.
-# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
-# (for finite liquids)
-#liquid_relax = 2
-# Optimization: faster cave flood (and not true constant)
-# (for finite liquids)
-#liquid_fast_flood = 1
-# Underground water and lava springs, its infnity sources if liquid_finite enabled
-#underground_springs = 1
-# Enable weather (cold-hot, water freeze-melt). use only with liquid_finite=1
-#weather = false
# Enable nice leaves; disable for speed
#new_style_leaves = true
# Enable smooth lighting with simple ambient occlusion;
# try reducing it, but don't reduce it to a number below double of targeted
# client number
#max_packets_per_iteration = 1024
+
#
# Physics stuff
#