# Go down ladder / go down in fly mode / go fast in fast mode
#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
+#keymap_cmd = /
+#keyman_console = KEY_F10
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
#screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
+# In-game chat console background color (R,G,B)
+#console_color = (0,0,0)
+# In-game chat console background alpha (opaqueness, between 0 and 255)
+#console_alpha = 200
#
# Server stuff
#
+# Default game (default when creating a new world)
+#default_game = mesetint
# Map directory (everything in the world is stored here)
#map-dir = /custom/map
# Message of the Day
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
+# from how far client knows about objects
#active_object_send_range_blocks = 3
+# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
+# how many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 2
+# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
#max_block_send_distance = 7
#max_block_generate_distance = 5
#time_send_interval = 20
-# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
+# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
#time_speed = 72
#server_unload_unused_data_timeout = 29
#server_map_save_interval = 5.3
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
# Set to true to enable experimental features or stuff that is tested
# (varies from version to version, usually not useful at all)