# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#generate_normalmaps = false
+# Set to true enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping enabled.
+#normalmaps_strength = 0.6
+# Strength of generated normalmaps
+#normalmaps_smooth = 1
+# Defines sampling step of texture (0 - 2)
+# Higher the value normal maps will be smoother
#enable_parallax_occlusion = false
# Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 2
+#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 8
+#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
#water_level = 1
# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, dungeons, nolight
+# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
+# Flags that are not specified in the flag string are not modified from the default.
+# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
-# Map generation attributes specific to Mapgen V6. Currently supported: v6_biome_blend, v6_jungles, v6_nomudflow
-#mgv6_spflags = v6_biome_blend
+# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
+#mgv6_spflags = biomeblend
# How large deserts and beaches are
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
-#mgv7_spflags = v7_mountains, v7_ridges
+#mgv7_spflags = mountains, ridges
#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
#ipv6_server = false
#main_menu_script =