# type: bool
# enable_shaders = true
+##### Tone mapping
+# Enables filmic tone mapping.
+# Requires shaders to be enabled.
+# type: bool
+# tone_mapping = false
+
##### Bumpmapping
# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
# type: float
# hud_hotbar_max_width = 1.0
-# Enable selection highlighting for nodes (disables selectionbox).
-# type: bool
-# enable_node_highlighting = false
+# Selection highlighting method (box or halo)
+# type: string
+# node_highlighting = box
# Enables caching of facedir rotated meshes.
# type: bool
# type: string
# static_spawnpoint =
-# Maximum distance above water level for player spawn.
-# Larger values result in spawn points closer to (x = 0, z = 0).
-# Smaller values may result in a suitable spawn point not being found,
-# resulting in a spawn at (0, 0, 0) possibly buried underground.
-# type: int
-# vertical_spawn_range = 16
-
# If enabled, new players cannot join with an empty password.
# type: bool
# disallow_empty_password = false