# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
-#dedicated_server =
-
+#
# Client side stuff
+#
+
+#keymap_forward = KEY_KEY_W
+#keymap_backward = KEY_KEY_S
+#keymap_left = KEY_KEY_A
+#keymap_right = KEY_KEY_D
+#keymap_jump = KEY_SPACE
+#keymap_sneak = KEY_LSHIFT
+#keymap_inventory = KEY_KEY_I
+#keymap_chat = KEY_KEY_T
+#keymap_rangeselect = KEY_KEY_R
+# Some (temporary) keys for debugging
+#keymap_special1 = KEY_KEY_E
+#keymap_print_debug_stacks = KEY_KEY_P
#wanted_fps = 30
#fps_max = 60
#viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 20
-#screenW =
-#screenH =
-#host_game =
+#viewing_range_nodes_min = 35
+#screenW = 800
+#screenH = 600
#port = 30000
-#address = kray.dy.fi
+#address =
#name =
+# Whether to try to fog out the border of the visible area
+#enable_fog = true
+# Enable a bit lower water surface; disable for speed
+#new_style_water = true
+# Enable nice leaves; disable for speed
+#new_style_leaves = true
+# Enable smooth lighting with simple ambient occlusion; disable for speed
+#smooth_lighting = true
+# Whether to draw a frametime graph
+#frametime_graph = false
+# Enable combining mainly used textures to a bigger one
+#enable_texture_atlas = true
+# Path to texture directory
+#texture_path =
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+#video_driver = opengl
+
+#
#random_input = false
#client_delete_unused_sectors_timeout = 1200
+#
# Server side stuff
+#
-# - The possible generators are:
-# (Indeed you can do all of them with only "power" 8))
-# H=value:
-# constant <value>
-# H=slope.dot(pos):
-# linear <height> <slope.X> <slope.Y>
-# H=slope.dot(pos^power):
-# power <height> <slope.X> <slope.Y> <power>
-
-#mapgen_heightmap_blocksize = 64
-#height_randmax = constant 70.0
-#height_randfactor = constant 0.6
-#height_base = linear 0 35 0
-#plants_amount = 1.0
-#ravines_amount = 1.0
+# Set to true to enable experimental features
+#enable_experimental = false
+
+#map-dir = /home/palle/custom_map
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
+
+#enable_damage = false
+
+#give_initial_stuff = false
+
# Player and object positions are sent at intervals specified by this
#objectdata_inverval = 0.2
#max_simultaneous_block_sends_per_client = 1
#max_simultaneous_block_sends_server_total = 4
-#max_block_send_distance = 8
-#max_block_generate_distance = 5
+#max_block_send_distance = 5
+#max_block_generate_distance = 4
+
+# 20 min/day
+#time_speed = 72
+# 4 min/day
+#time_speed = 360
+# 1 min/day
+#time_speed = 1440
+
+#time_send_interval = 5
+#server_unload_unused_sectors_timeout = 60
+#server_map_save_interval = 60