#keymap_jump = KEY_SPACE
#keymap_sneak = KEY_LSHIFT
#keymap_inventory = KEY_KEY_I
+# Go down ladder / go down in fly mode / go fast in fast mode
+#keymap_special1 = KEY_KEY_E
#keymap_chat = KEY_KEY_T
#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_frametime_graph = KEY_F1
#keymap_screenshot = KEY_F12
# Some (temporary) keys for debugging
-#keymap_special1 = KEY_KEY_E
#keymap_print_debug_stacks = KEY_KEY_P
# The desired FPS
#viewing_range_nodes_max = 300
#viewing_range_nodes_min = 25
# Initial window size
-screenW# = 800
-screenH# = 600
+#screenW = 800
+#screenH = 600
# Address to connect to (#blank = start local server)
#address =
# Enable random user input, for testing
#invert_mouse = false
# FarMesh thingy
#enable_farmesh = false
+#farmesh_trees = true
+#farmesh_distance = 40
# Enable/disable clouds
#enable_clouds = true
# Don't draw stone (for testing)
#invisible_stone = false
# Path for screenshots
#screenshot_path = .
+# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
+#view_bobbing_amount = 1.0
#
# Server stuff
#
# Map directory (everything in the world is stored here)
-#map-#dir = /custom/map
+#map-dir = /custom/map
# Message of the Day
#motd = Welcome to this awesome Minetest server!
+# Maximum number of players connected simultaneously
+#max_users = 20
+# Set to false to allow old clients to connect
+#strict_protocol_version_checking = true
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
+# Enable players getting damage and dying
#enable_damage = false
+# Despawn all non-peaceful mobs
+#only_peaceful_mobs = false
+# A chosen map seed for a new map, leave empty for random
+#fixed_map_seed =
# Gives some stuff to players at the beginning
#give_initial_stuff = false
+# New users need to input this password
#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
-# Set to true to enable experimental features or stuff that is tested
-# (varies from version to version, usually not useful at all)
-#enable_experimental = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# Player and object positions are sent at intervals specified by this
#objectdata_interval = 0.2
-#active_object_range = 2
+#active_object_send_range_blocks = 3
+#active_block_range = 2
#max_simultaneous_block_sends_per_client = 2
#max_simultaneous_block_sends_server_total = 8
-#max_block_send_distance = 8
-#max_block_generate_distance = 8
+#max_block_send_distance = 7
+#max_block_generate_distance = 5
#time_send_interval = 20
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
#time_speed = 72
#server_unload_unused_data_timeout = 60
#server_map_save_interval = 60
#full_block_send_enable_min_time_from_building = 2.0
+# Set to true to enable experimental features or stuff that is tested
+# (varies from version to version, usually not useful at all)
+#enable_experimental = false