]> git.lizzy.rs Git - minetest.git/blobdiff - minetest.conf.example
Use random-generated fallback textures when real textures are not found
[minetest.git] / minetest.conf.example
index 3e9f49b0e236060cb724913c02e8818201c2f582..264d77e5a36d10db198db42e7daa23a253442344 100644 (file)
 #wanted_fps = 30
 #fps_max = 60
 #viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 50
+#viewing_range_nodes_min = 35
 #screenW = 800
 #screenH = 600
-#host_game = 
 #port = 30000
 #address = kray.dy.fi
 #name = 
 #client_delete_unused_sectors_timeout = 1200
 
 #enable_fog = true
+#new_style_water = true
+#new_style_leaves = true
+#frametime_graph = false
 
 # Server side stuff
 
-# - The possible generators are:
-# (Indeed you can do all of them with only "power" 8))
-# H=value:
-#     constant <value>
-# H=slope.dot(pos):
-#     linear <height> <slope.X> <slope.Y>
-# H=slope.dot(pos^power):
-#     power <height> <slope.X> <slope.Y> <power>
+#map-dir = /home/palle/custom_map
 
-#mapgen_heightmap_blocksize = 32
-#height_randmax = constant 50.0
-#height_randfactor = constant 0.6
-#height_base = linear 0 0 0
 #plants_amount = 1.0
 #ravines_amount = 1.0
+#coal_amount = 1.0
 
 # Set to true to enable creative mode (unlimited inventory)
 #creative_mode = false
 #max_block_send_distance = 5
 #max_block_generate_distance = 4
 
-#disable_water_climb = true
-# Note that this gets applied at map generation time
-#endless_water = true
-
 # 20 min/day
 #time_speed = 72
 # 4 min/day
@@ -68,4 +56,6 @@
 #time_speed = 1440
 
 #time_send_interval = 5
+#server_unload_unused_sectors_timeout = 60
+#server_map_save_interval = 60