# type: int min: 20 max: 4000
# viewing_range = 100
-# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
-# Most users will not need to change this.
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
+# Only works on GLES platforms. Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
-# type: float min: 0 max: 0.5
+# type: float min: 0 max: 0.25
# near_plane = 0.1
# Width component of the initial window size.