#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
-# If true, blocks are cached (and generated if not before) before a player is spawned.
-#cache_block_before_spawn = true
-# Defines the maximum height a player can spawn in a map, above water level
-#max_spawn_height = 50
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
#max_clearobjects_extra_loaded_blocks = 4096
+# Maximum number of forceloaded blocks
+#max_forceloaded_blocks = 16
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
-
+# maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number
+#max_packets_per_iteration = 1024
#
# Physics stuff
#