# type: float min: 0.001
# repeat_joystick_button_time = 0.17
+# The deadzone of the joystick
+# joystick_deadzone = 2048
+
# The sensitivity of the joystick axes for moving the
# ingame view frustum around.
# type: float
#### Bumpmapping
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
+# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
# Requires shaders to be enabled.
# type: bool
# enable_bumpmapping = false
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-# type: bool
-# generate_normalmaps = false
-
-# Strength of generated normalmaps.
-# type: float
-# normalmaps_strength = 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-# type: int min: 0 max: 2
-# normalmaps_smooth = 0
-
#### Parallax Occlusion
# Enables parallax occlusion mapping.