# type: bool
# noclip = false
-# Smooths camera when moving and looking around.
+# Smooths camera when looking around. Also called look or mouse smoothing.
# Useful for recording videos.
# type: bool
# cinematic = false
# type: bool
# continuous_forward = false
+# Enable Joysticks
+# type: bool
+# enable_joysticks = false
+
+# The time in seconds it takes between repeated events
+# when holding down a joystick button combination.
+# type: float
+# repeat_joystick_button_time = 0.17
+
+# The sensitivity of the joystick axes for moving the
+# ingame view frustum around.
+# type: float
+# joystick_frustum_sensitivity = 170
+
# Key for moving the player forward.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# Key for toggling cinematic mode.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
-# keymap_cinematic = KEY_F8
+# keymap_cinematic =
# Key for toggling display of minimap.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: bool
# enable_local_map_saving = false
-# Show entity selection boxes.
+# Show entity selection boxes
# type: bool
-# show_entity_selectionbox true
+# show_entity_selectionbox = true
# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# type: int min: 30 max: 160
# fov = 72
+# Field of view while zooming in degrees.
+# This requires the "zoom" privilege on the server.
+# type: int min: 15 max: 160
+# zoom_fov = 15
+
# Adjust the gamma encoding for the light tables. Lower numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 1 max: 3
# type: string
# serverlist_url = servers.minetest.net
+# Disable escape sequences, e.g. chat coloring.
+# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
+# the escape sequences generated by mods.
+# type: bool
+# disable_escape_sequences = false
+
## Network
# Network port to listen (UDP).
# type: string
# default_privs = interact, shout
+# Privileges that players with basic_privs can grant
+# type: string
+# basic_privs = interact, shout
+
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
# type: bool
# type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy
-# Useful for mod developers.
-# type: bool
-# mod_profiling = false
-
-# Detailed mod profile data. Useful for mod developers.
-# type: bool
-# detailed_profiling = false
-
-# Profiler data print interval. 0 = disable. Useful for developers.
-# type: int
-# profiler_print_interval = 0
-
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
# type: float
# dedicated_server_step = 0.1
-# Length of time between Active Block Management execution cycles
+# Time in between active block management cycles
# type: float
# active_block_mgmt_interval = 2.0
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees
# and junglegrass, in all other mapgens this flag controls all decorations.
-# The default flags set in the engine are: caves, light, decorations
-# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
#### Mapgen v5
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv5_cave_width = 0.125
+
# type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
# Map generation attributes specific to Mapgen v6.
# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
-# The default flags set in the engine are: biomeblend, mudflow
-# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# Map generation attributes specific to Mapgen v7.
# The 'ridges' flag controls the rivers.
-# The default flags set in the engine are: mountains, ridges
-# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: mountains, ridges, nomountains, noridges
# mgv7_spflags = mountains,ridges
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv7_cave_width = 0.2
+
# type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
# type: noise_params
-# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# type: noise_params
-# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
#### Mapgen flat
# Map generation attributes specific to Mapgen flat.
# Occasional lakes and hills can be added to the flat world.
-# The default flags set in the engine are: none
-# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: lakes, hills, , nolakes, nohills
# type: int
# mgflat_large_cave_depth = -33
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgflat_cave_width = 0.2
+
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
# Adjust towards 0.0 for a larger proportion.
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
# type: noise_params
-# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# type: noise_params
-# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
#### Mapgen fractal
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgfractal_cave_width = 0.2
+
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
# type: noise_params
-# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# type: noise_params
-# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
#### Mapgen Valleys
# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
# it may interfere with delicately adjusted biomes.
-# The default flags set in the engine are: altitude_chill, humid_rivers
-# The flags string modifies the engine defaults.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
# The altitude at which temperature drops by 20C
# type: int
-# mg_valleys_altitude_chill = 90
+# mgvalleys_altitude_chill = 90
# Depth below which you'll find large caves.
# type: int
-# mg_valleys_large_cave_depth = -33
+# mgvalleys_large_cave_depth = -33
# Creates unpredictable lava features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
-# mg_valleys_lava_features = 0
+# mgvalleys_lava_features = 0
# Depth below which you'll find massive caves.
# type: int
-# mg_valleys_massive_cave_depth = -256
+# mgvalleys_massive_cave_depth = -256
# How deep to make rivers
# type: int
-# mg_valleys_river_depth = 4
+# mgvalleys_river_depth = 4
# How wide to make rivers
# type: int
-# mg_valleys_river_size = 5
+# mgvalleys_river_size = 5
# Creates unpredictable water features in caves.
# These can make mining difficult. Zero disables them. (0-10)
# type: int
-# mg_valleys_water_features = 0
+# mgvalleys_water_features = 0
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgvalleys_cave_width = 0.2
##### Noises
# Caves and tunnels form at the intersection of the two noises
# type: noise_params
-# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
# Caves and tunnels form at the intersection of the two noises
# type: noise_params
-# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# The depth of dirt or other filler
# type: noise_params
-# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
# Massive caves form here.
# type: noise_params
-# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
# River noise -- rivers occur close to zero
# type: noise_params
-# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
# Base terrain height
# type: noise_params
-# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
# Raises terrain to make valleys around the rivers
# type: noise_params
-# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
# Slope and fill work together to modify the heights
# type: noise_params
-# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
# Amplifies the valleys
# type: noise_params
-# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
# Slope and fill work together to modify the heights
# type: noise_params
-# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
## Security
# type: string
# secure.http_mods =
+## Advanced
+
+### Profiling
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+# type: bool
+# profiler.load = false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+# type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
+
+# The file path relative to your worldpath in which profiles will be saved to.
+#
+# type: string
+# profiler.report_path = ""
+
+#### Instrumentation
+
+# Instrument the methods of entities on registration.
+# type: bool
+# instrument.entity = true
+
+# Instrument the action function of Active Block Modifiers on registration.
+# type: bool
+# instrument.abm = true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+# type: bool
+# instrument.lbm = true
+
+# Instrument chatcommands on registration.
+# type: bool
+# instrument.chatcommand = true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+# type: bool
+# instrument.global_callback = true
+
+##### Advanced
+
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+# type: bool
+# instrument.builtin = false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+# type: bool
+# instrument.profiler = false
+
#
# Client and Server
#
# type: string
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+# type: int
+# profiler_print_interval = 0
+