--- /dev/null
+-------------------------------------------------------------------------------
+-- Copyright (c) 2005-2013 Kein-Hong Man, Fabien Fleutot and others.
+--
+-- All rights reserved.
+--
+-- This program and the accompanying materials are made available
+-- under the terms of the Eclipse Public License v1.0 which
+-- accompanies this distribution, and is available at
+-- http://www.eclipse.org/legal/epl-v10.html
+--
+-- This program and the accompanying materials are also made available
+-- under the terms of the MIT public license which accompanies this
+-- distribution, and is available at http://www.lua.org/license.html
+--
+-- Contributors:
+-- Kein-Hong Man - Initial implementation for Lua 5.0, part of Yueliang
+-- Fabien Fleutot - Port to Lua 5.1, integration with Metalua
+--
+-------------------------------------------------------------------------------
+
+--[[--------------------------------------------------------------------
+
+ $Id$
+
+ lopcodes.lua
+ Lua 5 virtual machine opcodes in Lua
+ This file is part of Yueliang.
+
+ Copyright (c) 2005 Kein-Hong Man <khman@users.sf.net>
+ The COPYRIGHT file describes the conditions
+ under which this software may be distributed.
+
+ See the ChangeLog for more information.
+
+------------------------------------------------------------------------
+
+ [FF] Slightly modified, mainly to produce Lua 5.1 bytecode.
+
+----------------------------------------------------------------------]]
+
+--[[--------------------------------------------------------------------
+-- Notes:
+-- * an Instruction is a table with OP, A, B, C, Bx elements; this
+-- should allow instruction handling to work with doubles and ints
+-- * Added:
+-- luaP:Instruction(i): convert field elements to a 4-char string
+-- luaP:DecodeInst(x): convert 4-char string into field elements
+-- * WARNING luaP:Instruction outputs instructions encoded in little-
+-- endian form and field size and positions are hard-coded
+----------------------------------------------------------------------]]
+
+local function debugf() end
+
+local luaP = { }
+
+--[[
+===========================================================================
+ We assume that instructions are unsigned numbers.
+ All instructions have an opcode in the first 6 bits.
+ Instructions can have the following fields:
+ 'A' : 8 bits
+ 'B' : 9 bits
+ 'C' : 9 bits
+ 'Bx' : 18 bits ('B' and 'C' together)
+ 'sBx' : signed Bx
+
+ A signed argument is represented in excess K; that is, the number
+ value is the unsigned value minus K. K is exactly the maximum value
+ for that argument (so that -max is represented by 0, and +max is
+ represented by 2*max), which is half the maximum for the corresponding
+ unsigned argument.
+===========================================================================
+--]]
+
+luaP.OpMode = {"iABC", "iABx", "iAsBx"} -- basic instruction format
+
+------------------------------------------------------------------------
+-- size and position of opcode arguments.
+-- * WARNING size and position is hard-coded elsewhere in this script
+------------------------------------------------------------------------
+luaP.SIZE_C = 9
+luaP.SIZE_B = 9
+luaP.SIZE_Bx = luaP.SIZE_C + luaP.SIZE_B
+luaP.SIZE_A = 8
+
+luaP.SIZE_OP = 6
+
+luaP.POS_C = luaP.SIZE_OP
+luaP.POS_B = luaP.POS_C + luaP.SIZE_C
+luaP.POS_Bx = luaP.POS_C
+luaP.POS_A = luaP.POS_B + luaP.SIZE_B
+
+--FF from 5.1
+luaP.BITRK = 2^(luaP.SIZE_B - 1)
+function luaP:ISK(x) return x >= self.BITRK end
+luaP.MAXINDEXRK = luaP.BITRK - 1
+function luaP:RKASK(x)
+ if x < self.BITRK then return x+self.BITRK else return x end
+end
+
+
+
+------------------------------------------------------------------------
+-- limits for opcode arguments.
+-- we use (signed) int to manipulate most arguments,
+-- so they must fit in BITS_INT-1 bits (-1 for sign)
+------------------------------------------------------------------------
+-- removed "#if SIZE_Bx < BITS_INT-1" test, assume this script is
+-- running on a Lua VM with double or int as LUA_NUMBER
+
+luaP.MAXARG_Bx = math.ldexp(1, luaP.SIZE_Bx) - 1
+luaP.MAXARG_sBx = math.floor(luaP.MAXARG_Bx / 2) -- 'sBx' is signed
+
+luaP.MAXARG_A = math.ldexp(1, luaP.SIZE_A) - 1
+luaP.MAXARG_B = math.ldexp(1, luaP.SIZE_B) - 1
+luaP.MAXARG_C = math.ldexp(1, luaP.SIZE_C) - 1
+
+-- creates a mask with 'n' 1 bits at position 'p'
+-- MASK1(n,p) deleted
+-- creates a mask with 'n' 0 bits at position 'p'
+-- MASK0(n,p) deleted
+
+--[[--------------------------------------------------------------------
+ Visual representation for reference:
+
+ 31 | | | 0 bit position
+ +-----+-----+-----+----------+
+ | B | C | A | Opcode | iABC format
+ +-----+-----+-----+----------+
+ - 9 - 9 - 8 - 6 - field sizes
+ +-----+-----+-----+----------+
+ | [s]Bx | A | Opcode | iABx | iAsBx format
+ +-----+-----+-----+----------+
+----------------------------------------------------------------------]]
+
+------------------------------------------------------------------------
+-- the following macros help to manipulate instructions
+-- * changed to a table object representation, very clean compared to
+-- the [nightmare] alternatives of using a number or a string
+------------------------------------------------------------------------
+
+-- these accept or return opcodes in the form of string names
+function luaP:GET_OPCODE(i) return self.ROpCode[i.OP] end
+function luaP:SET_OPCODE(i, o) i.OP = self.OpCode[o] end
+
+function luaP:GETARG_A(i) return i.A end
+function luaP:SETARG_A(i, u) i.A = u end
+
+function luaP:GETARG_B(i) return i.B end
+function luaP:SETARG_B(i, b) i.B = b end
+
+function luaP:GETARG_C(i) return i.C end
+function luaP:SETARG_C(i, b) i.C = b end
+
+function luaP:GETARG_Bx(i) return i.Bx end
+function luaP:SETARG_Bx(i, b) i.Bx = b end
+
+function luaP:GETARG_sBx(i) return i.Bx - self.MAXARG_sBx end
+function luaP:SETARG_sBx(i, b) i.Bx = b + self.MAXARG_sBx end
+
+function luaP:CREATE_ABC(o,a,b,c)
+ return {OP = self.OpCode[o], A = a, B = b, C = c}
+end
+
+function luaP:CREATE_ABx(o,a,bc)
+ return {OP = self.OpCode[o], A = a, Bx = bc}
+end
+
+------------------------------------------------------------------------
+-- Bit shuffling stuffs
+------------------------------------------------------------------------
+
+if false and pcall (require, 'bit') then
+ ------------------------------------------------------------------------
+ -- Return a 4-char string little-endian encoded form of an instruction
+ ------------------------------------------------------------------------
+ function luaP:Instruction(i)
+ --FIXME
+ end
+else
+ ------------------------------------------------------------------------
+ -- Version without bit manipulation library.
+ ------------------------------------------------------------------------
+ local p2 = {1,2,4,8,16,32,64,128,256, 512, 1024, 2048, 4096}
+ -- keeps [n] bits from [x]
+ local function keep (x, n) return x % p2[n+1] end
+ -- shifts bits of [x] [n] places to the right
+ local function srb (x,n) return math.floor (x / p2[n+1]) end
+ -- shifts bits of [x] [n] places to the left
+ local function slb (x,n) return x * p2[n+1] end
+
+ ------------------------------------------------------------------------
+ -- Return a 4-char string little-endian encoded form of an instruction
+ ------------------------------------------------------------------------
+ function luaP:Instruction(i)
+ -- printf("Instr->string: %s %s", self.opnames[i.OP], table.tostring(i))
+ local c0, c1, c2, c3
+ -- change to OP/A/B/C format if needed
+ if i.Bx then i.C = keep (i.Bx, 9); i.B = srb (i.Bx, 9) end
+ -- c0 = 6B from opcode + 2LSB from A (flushed to MSB)
+ c0 = i.OP + slb (keep (i.A, 2), 6)
+ -- c1 = 6MSB from A + 2LSB from C (flushed to MSB)
+ c1 = srb (i.A, 2) + slb (keep (i.C, 2), 6)
+ -- c2 = 7MSB from C + 1LSB from B (flushed to MSB)
+ c2 = srb (i.C, 2) + slb (keep (i.B, 1), 7)
+ -- c3 = 8MSB from B
+ c3 = srb (i.B, 1)
+ --printf ("Instruction: %s %s", self.opnames[i.OP], tostringv (i))
+ --printf ("Bin encoding: %x %x %x %x", c0, c1, c2, c3)
+ return string.char(c0, c1, c2, c3)
+ end
+end
+------------------------------------------------------------------------
+-- decodes a 4-char little-endian string into an instruction struct
+------------------------------------------------------------------------
+function luaP:DecodeInst(x)
+ error "Not implemented"
+end
+
+------------------------------------------------------------------------
+-- invalid register that fits in 8 bits
+------------------------------------------------------------------------
+luaP.NO_REG = luaP.MAXARG_A
+
+------------------------------------------------------------------------
+-- R(x) - register
+-- Kst(x) - constant (in constant table)
+-- RK(x) == if x < MAXSTACK then R(x) else Kst(x-MAXSTACK)
+------------------------------------------------------------------------
+
+------------------------------------------------------------------------
+-- grep "ORDER OP" if you change these enums
+------------------------------------------------------------------------
+
+--[[--------------------------------------------------------------------
+Lua virtual machine opcodes (enum OpCode):
+------------------------------------------------------------------------
+name args description
+------------------------------------------------------------------------
+OP_MOVE A B R(A) := R(B)
+OP_LOADK A Bx R(A) := Kst(Bx)
+OP_LOADBOOL A B C R(A) := (Bool)B; if (C) PC++
+OP_LOADNIL A B R(A) := ... := R(B) := nil
+OP_GETUPVAL A B R(A) := UpValue[B]
+OP_GETGLOBAL A Bx R(A) := Gbl[Kst(Bx)]
+OP_GETTABLE A B C R(A) := R(B)[RK(C)]
+OP_SETGLOBAL A Bx Gbl[Kst(Bx)] := R(A)
+OP_SETUPVAL A B UpValue[B] := R(A)
+OP_SETTABLE A B C R(A)[RK(B)] := RK(C)
+OP_NEWTABLE A B C R(A) := {} (size = B,C)
+OP_SELF A B C R(A+1) := R(B); R(A) := R(B)[RK(C)]
+OP_ADD A B C R(A) := RK(B) + RK(C)
+OP_SUB A B C R(A) := RK(B) - RK(C)
+OP_MUL A B C R(A) := RK(B) * RK(C)
+OP_DIV A B C R(A) := RK(B) / RK(C)
+OP_POW A B C R(A) := RK(B) ^ RK(C)
+OP_UNM A B R(A) := -R(B)
+OP_NOT A B R(A) := not R(B)
+OP_CONCAT A B C R(A) := R(B).. ... ..R(C)
+OP_JMP sBx PC += sBx
+OP_EQ A B C if ((RK(B) == RK(C)) ~= A) then pc++
+OP_LT A B C if ((RK(B) < RK(C)) ~= A) then pc++
+OP_LE A B C if ((RK(B) <= RK(C)) ~= A) then pc++
+OP_TEST A B C if (R(B) <=> C) then R(A) := R(B) else pc++
+OP_CALL A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1))
+OP_TAILCALL A B C return R(A)(R(A+1), ... ,R(A+B-1))
+OP_RETURN A B return R(A), ... ,R(A+B-2) (see note)
+OP_FORLOOP A sBx R(A)+=R(A+2); if R(A) <?= R(A+1) then PC+= sBx
+OP_TFORLOOP A C R(A+2), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2));
+ if R(A+2) ~= nil then pc++
+OP_TFORPREP A sBx if type(R(A)) == table then R(A+1):=R(A), R(A):=next;
+ PC += sBx
+OP_SETLIST A Bx R(A)[Bx-Bx%FPF+i] := R(A+i), 1 <= i <= Bx%FPF+1
+OP_SETLISTO A Bx (see note)
+OP_CLOSE A close all variables in the stack up to (>=) R(A)
+OP_CLOSURE A Bx R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n))
+----------------------------------------------------------------------]]
+
+luaP.opnames = {} -- opcode names
+luaP.OpCode = {} -- lookup name -> number
+luaP.ROpCode = {} -- lookup number -> name
+
+local i = 0
+for v in string.gfind([[
+MOVE -- 0
+LOADK
+LOADBOOL
+LOADNIL
+GETUPVAL
+GETGLOBAL -- 5
+GETTABLE
+SETGLOBAL
+SETUPVAL
+SETTABLE
+NEWTABLE -- 10
+SELF
+ADD
+SUB
+MUL
+DIV -- 15
+MOD
+POW
+UNM
+NOT
+LEN -- 20
+CONCAT
+JMP
+EQ
+LT
+LE -- 25
+TEST
+TESTSET
+CALL
+TAILCALL
+RETURN -- 30
+FORLOOP
+FORPREP
+TFORLOOP
+SETLIST
+CLOSE -- 35
+CLOSURE
+VARARG
+]], "[%a]+") do
+ local n = "OP_"..v
+ luaP.opnames[i] = v
+ luaP.OpCode[n] = i
+ luaP.ROpCode[i] = n
+ i = i + 1
+end
+luaP.NUM_OPCODES = i
+
+--[[
+===========================================================================
+ Notes:
+ (1) In OP_CALL, if (B == 0) then B = top. C is the number of returns - 1,
+ and can be 0: OP_CALL then sets 'top' to last_result+1, so
+ next open instruction (OP_CALL, OP_RETURN, OP_SETLIST) may use 'top'.
+
+ (2) In OP_RETURN, if (B == 0) then return up to 'top'
+
+ (3) For comparisons, B specifies what conditions the test should accept.
+
+ (4) All 'skips' (pc++) assume that next instruction is a jump
+
+ (5) OP_SETLISTO is used when the last item in a table constructor is a
+ function, so the number of elements set is up to top of stack
+===========================================================================
+--]]
+
+------------------------------------------------------------------------
+-- masks for instruction properties
+------------------------------------------------------------------------
+-- was enum OpModeMask:
+luaP.OpModeBreg = 2 -- B is a register
+luaP.OpModeBrk = 3 -- B is a register/constant
+luaP.OpModeCrk = 4 -- C is a register/constant
+luaP.OpModesetA = 5 -- instruction set register A
+luaP.OpModeK = 6 -- Bx is a constant
+luaP.OpModeT = 1 -- operator is a test
+
+------------------------------------------------------------------------
+-- get opcode mode, e.g. "iABC"
+------------------------------------------------------------------------
+function luaP:getOpMode(m)
+ --printv(m)
+ --printv(self.OpCode[m])
+ --printv(self.opmodes [self.OpCode[m]+1])
+ return self.OpMode[tonumber(string.sub(self.opmodes[self.OpCode[m] + 1], 7, 7))]
+end
+
+------------------------------------------------------------------------
+-- test an instruction property flag
+-- * b is a string, e.g. "OpModeBreg"
+------------------------------------------------------------------------
+function luaP:testOpMode(m, b)
+ return (string.sub(self.opmodes[self.OpCode[m] + 1], self[b], self[b]) == "1")
+end
+
+-- number of list items to accumulate before a SETLIST instruction
+-- (must be a power of 2)
+-- * used in lparser, lvm, ldebug, ltests
+luaP.LFIELDS_PER_FLUSH = 50 --FF updated to match 5.1
+
+-- luaP_opnames[] is set above, as the luaP.opnames table
+-- opmode(t,b,bk,ck,sa,k,m) deleted
+
+--[[--------------------------------------------------------------------
+ Legend for luaP:opmodes:
+ 1 T -> T (is a test?)
+ 2 B -> B is a register
+ 3 b -> B is an RK register/constant combination
+ 4 C -> C is an RK register/constant combination
+ 5 A -> register A is set by the opcode
+ 6 K -> Bx is a constant
+ 7 m -> 1 if iABC layout,
+ 2 if iABx layout,
+ 3 if iAsBx layout
+----------------------------------------------------------------------]]
+
+luaP.opmodes = {
+-- TBbCAKm opcode
+ "0100101", -- OP_MOVE 0
+ "0000112", -- OP_LOADK
+ "0000101", -- OP_LOADBOOL
+ "0100101", -- OP_LOADNIL
+ "0000101", -- OP_GETUPVAL
+ "0000112", -- OP_GETGLOBAL 5
+ "0101101", -- OP_GETTABLE
+ "0000012", -- OP_SETGLOBAL
+ "0000001", -- OP_SETUPVAL
+ "0011001", -- OP_SETTABLE
+ "0000101", -- OP_NEWTABLE 10
+ "0101101", -- OP_SELF
+ "0011101", -- OP_ADD
+ "0011101", -- OP_SUB
+ "0011101", -- OP_MUL
+ "0011101", -- OP_DIV 15
+ "0011101", -- OP_MOD
+ "0011101", -- OP_POW
+ "0100101", -- OP_UNM
+ "0100101", -- OP_NOT
+ "0100101", -- OP_LEN 20
+ "0101101", -- OP_CONCAT
+ "0000003", -- OP_JMP
+ "1011001", -- OP_EQ
+ "1011001", -- OP_LT
+ "1011001", -- OP_LE 25
+ "1000101", -- OP_TEST
+ "1100101", -- OP_TESTSET
+ "0000001", -- OP_CALL
+ "0000001", -- OP_TAILCALL
+ "0000001", -- OP_RETURN 30
+ "0000003", -- OP_FORLOOP
+ "0000103", -- OP_FORPREP
+ "1000101", -- OP_TFORLOOP
+ "0000001", -- OP_SETLIST
+ "0000001", -- OP_CLOSE 35
+ "0000102", -- OP_CLOSURE
+ "0000101" -- OP_VARARG
+}
+
+return luaP
\ No newline at end of file