]> git.lizzy.rs Git - irrlicht.git/blobdiff - media/Shaders/TransparentAlphaChannelRef.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
[irrlicht.git] / media / Shaders / TransparentAlphaChannelRef.fsh
index fab4eeeae7d9f7c639665b4b0abc113ade0ef699..ac762f0c249a284154d4e8dc05cd7a37f0df9451 100644 (file)
@@ -18,7 +18,6 @@ uniform float uFogDensity;
 
 varying vec2 vTextureCoord0;
 varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
 varying float vFogCoord;
 
 float computeFog()
@@ -55,8 +54,6 @@ void main()
        if (Color.a < uAlphaRef)
                discard;
 
-       Color += vSpecularColor;
-
        if (bool(uFogEnable))
        {
                float FogFactor = computeFog();