]> git.lizzy.rs Git - irrlicht.git/blobdiff - media/Shaders/TransparentAlphaChannel.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
[irrlicht.git] / media / Shaders / TransparentAlphaChannel.fsh
index cef349a480d5d9e30d69c83acbdef4f870307d19..8491068aa08ca90ba08fdce1ebf0e3f78052f94e 100644 (file)
@@ -18,7 +18,6 @@ uniform float uFogDensity;
 
 varying vec2 vTextureCoord0;
 varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
 varying float vFogCoord;
 
 float computeFog()
@@ -57,7 +56,6 @@ void main()
                if (Color.a < uAlphaRef)
                        discard;
        }
-       Color += vSpecularColor;
 
        if (bool(uFogEnable))
        {