+++ /dev/null
-#version 100
-
-/* Attributes */
-
-attribute vec3 inVertexPosition;
-attribute vec3 inVertexNormal;
-attribute vec4 inVertexColor;
-attribute vec2 inTexCoord0;
-attribute vec2 inTexCoord1;
-
-/* Uniforms */
-
-uniform mat4 uWVPMatrix;
-uniform mat4 uWVMatrix;
-uniform mat4 uNMatrix;
-uniform mat4 uTMatrix0;
-uniform mat4 uTMatrix1;
-
-uniform vec4 uGlobalAmbient;
-uniform vec4 uMaterialAmbient;
-uniform vec4 uMaterialDiffuse;
-uniform vec4 uMaterialEmissive;
-uniform vec4 uMaterialSpecular;
-uniform float uMaterialShininess;
-
-uniform float uThickness;
-
-/* Varyings */
-
-varying vec2 vTextureCoord0;
-varying vec2 vTextureCoord1;
-varying vec4 vVertexColor;
-varying vec4 vSpecularColor;
-varying float vFogCoord;
-
-void main()
-{
- gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
- gl_PointSize = uThickness;
-
- vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
- vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
-
- vec4 TextureCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 1.0, 1.0);
- vTextureCoord1 = vec4(uTMatrix1 * TextureCoord1).xy;
-
- vVertexColor = inVertexColor.bgra;
- vSpecularColor = vec4(0.0, 0.0, 0.0, 0.0);
-
- vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
-
- vFogCoord = length(Position);
-}