]> git.lizzy.rs Git - irrlicht.git/blobdiff - media/Shaders/Solid.vsh
OpenGL3: Drop unused material property uniforms
[irrlicht.git] / media / Shaders / Solid.vsh
index 98d0daef51ab9639659ae587dc85c76a0472b4f1..c260409b25150b60e37fbb48a022133a284188d0 100644 (file)
@@ -14,13 +14,6 @@ uniform mat4 uWVMatrix;
 uniform mat4 uNMatrix;
 uniform mat4 uTMatrix0;
 
-uniform vec4 uGlobalAmbient;
-uniform vec4 uMaterialAmbient;
-uniform vec4 uMaterialDiffuse;
-uniform vec4 uMaterialEmissive;
-uniform vec4 uMaterialSpecular;
-uniform float uMaterialShininess;
-
 uniform float uThickness;
 
 /* Varyings */