--- /dev/null
+#version 100
+
+precision mediump float;
+
+/* Uniforms */
+
+uniform int uTextureUsage;
+uniform sampler2D uTextureUnit;
+
+/* Varyings */
+
+varying vec2 vTextureCoord;
+varying vec4 vVertexColor;
+
+void main()
+{
+ vec4 Color = vVertexColor;
+
+ if (bool(uTextureUsage))
+ Color *= texture2D(uTextureUnit, vTextureCoord);
+
+ gl_FragColor = Color;
+}