]> git.lizzy.rs Git - irrlicht.git/blobdiff - media/Shaders/Renderer2D.fsh
Merge branch 'opengl3' of https://github.com/numberZero/irrlicht
[irrlicht.git] / media / Shaders / Renderer2D.fsh
diff --git a/media/Shaders/Renderer2D.fsh b/media/Shaders/Renderer2D.fsh
new file mode 100644 (file)
index 0000000..89aef7e
--- /dev/null
@@ -0,0 +1,23 @@
+#version 100
+
+precision mediump float;
+
+/* Uniforms */
+
+uniform int uTextureUsage;
+uniform sampler2D uTextureUnit;
+
+/* Varyings */
+
+varying vec2 vTextureCoord;
+varying vec4 vVertexColor;
+
+void main()
+{
+       vec4 Color = vVertexColor;
+
+       if (bool(uTextureUsage))
+               Color *= texture2D(uTextureUnit, vTextureCoord);
+
+       gl_FragColor = Color;
+}