]> git.lizzy.rs Git - shadowclad.git/blobdiff - main.c
Add the concept of a player character and load its 3D model
[shadowclad.git] / main.c
diff --git a/main.c b/main.c
index 527a936ef9af12784783567135f367806958a654..8076c54c61e660cbeb7d585296e2af73da60294c 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1,7 +1,6 @@
 #include <GL/glxew.h>
 #include <GL/glut.h>
 
-//#include "debugutil.h"
 #include "level.h"
 #include "logger.h"
 #include "performance.h"
@@ -17,7 +16,6 @@ int main(int argc, char** argv) {
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
        glutCreateWindow(NULL);
        
-       // glutSetWindowTitle(getGlInfoString());
        glutSetWindowTitle("shadowclad");
        
        logInfo("OpenGL %s", (const char*) glGetString(GL_VERSION));