init_render();
- import_model("out/assets/wall01.3ds");
-
+ model = import_model("out/assets/wall01.3ds");
+ /*
+ fprintf(stderr, "*model = ");
+ print_struct_aiScene(stderr, model);
+ fprintf(stderr, "\n*(*model).mRootNode = ");
+ print_struct_aiNode(stderr, (*model).mRootNode);
+ fprintf(stderr, "\n");
+ */
glutMainLoop();
return 0;
}