return inv:is_empty("mailbox") and player and player_name == owner
end,
on_metadata_inventory_put = function(pos, listname, _, stack, player)
- local inv = minetest.get_meta(pos):get_inventory()
- local player_name = player:get_player_name()
local meta = minetest.get_meta(pos)
- local stack_name = stack:get_name().." "..stack:get_count()
+ local inv = meta:get_inventory()
if listname == "drop" and inv:room_for_item("mailbox", stack) then
inv:remove_item("drop", stack)
meta:set_string("giver"..i, meta:get_string("giver"..(i-1)))
meta:set_string("stack"..i, meta:get_string("stack"..(i-1)))
end
- meta:set_string("giver1", player_name)
- meta:set_string("stack1", stack_name)
+
+ meta:set_string("giver1", player:get_player_name())
+ meta:set_string("stack1", stack:get_name().." "..stack:get_count())
end
end,
allow_metadata_inventory_put = function(pos, listname, _, stack, player)
- local player_name = player:get_player_name()
if listname == "drop" then
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
+ local inv = minetest.get_meta(pos):get_inventory()
if inv:room_for_item("mailbox", stack) then
return -1
else
- minetest.chat_send_player(player_name, "The mailbox is full")
+ minetest.chat_send_player(player:get_player_name(), "The mailbox is full")
end
end
-
return 0
end
})