const Block BLOCK_EMPTY;
const Block BLOCK_WALL01;
-Block get_block(GLushort x, GLushort y);
-void set_image(TGAimage* image);
-const struct aiScene* import_model(const char* path);
+Block getBlock(GLushort x, GLushort y);
+void setImage(TgaImage* image);
+const struct aiScene* importModel(const char* path);
#endif