]> git.lizzy.rs Git - shadowclad.git/blobdiff - level.h
Add the concept of a player character and load its 3D model
[shadowclad.git] / level.h
diff --git a/level.h b/level.h
index ea43b400676d5084b580641d75ccfad5be8c3d8a..83fefd908e0248be3f8641bf5d1c05755c84f053 100644 (file)
--- a/level.h
+++ b/level.h
@@ -29,10 +29,10 @@ typedef struct {
 #define BLOCKGRID_CELL_SIZE 2.5f
 
 BlockGrid levelGrid;
+AiVector3D playerSpawnPos;
 
 void initLevel();
 void buildLevelFromImage(TgaImage* image);
-const AiScene* importScene(const char* path);
 
 static inline Block* getBlockFromGrid(BlockGrid grid, int x, int z) {
        return grid.blocks[(z * grid.width) + x];