#define BLOCKGRID_CELL_SIZE 2.5f
BlockGrid levelGrid;
+AiVector3D playerSpawnPos;
void initLevel();
void buildLevelFromImage(TgaImage* image);
-const AiScene* importScene(const char* path);
static inline Block* getBlockFromGrid(BlockGrid grid, int x, int z) {
return grid.blocks[(z * grid.width) + x];