]> git.lizzy.rs Git - shadowclad.git/blobdiff - level.c
Move assets into assets/ directory
[shadowclad.git] / level.c
diff --git a/level.c b/level.c
index 31be493b2bd979f8d668f306a0499aa62b9fbef2..0917319801ec62f309d12ac5ef08f96502c84da6 100644 (file)
--- a/level.c
+++ b/level.c
@@ -29,7 +29,7 @@ static const char* replaceFileExtension(const AiString path, const char* ext);
 
 
 void initLevel() {
-       const AiScene* sceneData = importScene("out/assets/wall01.3ds");
+       const AiScene* sceneData = importScene("assets/wall01.3ds");
        blockWall01.sceneData = sceneData;
        if (sceneData != NULL) {
                const unsigned int numTextures = sceneData->mNumMeshes;
@@ -49,8 +49,8 @@ void initLevel() {
                                                 NULL, NULL, NULL, NULL, NULL, NULL) == AI_SUCCESS) {
                                const char* textureFile = replaceFileExtension(originalTexturePath, ".tga");
                                size_t textureFileLength = strlen(textureFile);
-                               char* texturePath = malloc(strlen("out/assets/") + textureFileLength + 1);
-                               strcpy(texturePath, "out/assets/");
+                               char* texturePath = malloc(strlen("assets/") + textureFileLength + 1);
+                               strcpy(texturePath, "assets/");
                                strncat(texturePath, textureFile, textureFileLength);
                                TgaImage* textureImage = readTga(texturePath);
                                if (textureImage == NULL) {
@@ -74,7 +74,7 @@ void initLevel() {
                glBindTexture(GL_TEXTURE_2D, 0);
        }
        
-       buildLevelFromImage(readTga("out/assets/level01.tga"));
+       buildLevelFromImage(readTga("assets/level01.tga"));
 }
 
 void buildLevelFromImage(TgaImage* image) {