local tmp = {}
screwdriver = screwdriver or {}
-minetest.register_entity("xdecor:f_item", {
- hp_max = 1,
- visual = "wielditem",
- visual_size = {x=.33, y=.33},
- collisionbox = {0},
- physical = false,
- textures = {"air"},
- on_activate = function(self, staticdata)
- if tmp.nodename and tmp.texture then
- self.nodename = tmp.nodename
- tmp.nodename = nil
- self.texture = tmp.texture
- tmp.texture = nil
- elseif staticdata and staticdata ~= "" then
- local data = staticdata:split(";")
- if data and data[1] and data[2] then
- self.nodename = data[1]
- self.texture = data[2]
- end
- end
- if self.texture then
- self.object:set_properties({textures={self.texture}})
- end
- end,
- get_staticdata = function(self)
- if self.nodename and self.texture then
- return self.nodename..";"..self.texture
- end
- return ""
- end
-})
-
-local remove_item = function(pos, node)
+local function remove_item(pos, node)
local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
end
end
-local facedir = {}
-facedir[0] = {x=0, y=0, z=1}
-facedir[1] = {x=1, y=0, z=0}
-facedir[2] = {x=0, y=0, z=-1}
-facedir[3] = {x=-1, y=0, z=0}
+local facedir = {
+ [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0},
+ {x=0, y=0, z=-1},{x=-1, y=0, z=0}
+}
-local update_item = function(pos, node)
+local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
local itemstring = meta:get_string("item")
entity:setyaw(yaw)
end
-local drop_item = function(pos, node)
+local function drop_item(pos, node)
local meta = minetest.get_meta(pos)
- if meta:get_string("item") == "" then return end
+ local item = meta:get_string("item")
+ if item == "" then return end
- minetest.add_item(pos, meta:get_string("item"))
+ minetest.add_item(pos, item)
meta:set_string("item", "")
remove_item(pos, node)
end
+minetest.register_entity("xdecor:f_item", {
+ hp_max = 1,
+ visual = "wielditem",
+ visual_size = {x=.33, y=.33},
+ collisionbox = {0},
+ physical = false,
+ textures = {"air"},
+ on_activate = function(self, staticdata)
+ if tmp.nodename and tmp.texture then
+ self.nodename = tmp.nodename
+ tmp.nodename = nil
+ self.texture = tmp.texture
+ tmp.texture = nil
+ elseif staticdata and staticdata ~= "" then
+ local data = staticdata:split(";")
+ if data and data[1] and data[2] then
+ self.nodename = data[1]
+ self.texture = data[2]
+ end
+ end
+ if self.texture then
+ self.object:set_properties({textures={self.texture}})
+ end
+ end,
+ get_staticdata = function(self)
+ if self.nodename and self.texture then
+ return self.nodename..";"..self.texture
+ end
+ return ""
+ end
+})
+
xdecor.register("frame", {
description = "Item Frame",
groups = {choppy=3, oddly_breakable_by_hand=2},
sunlight_propagates = true,
inventory_image = "xdecor_frame.png",
node_box = xdecor.nodebox.slab_z(0.9375),
- tiles = {
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
- },
+ tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+ "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
-
meta:set_string("owner", name)
meta:set_string("infotext", "Item Frame (owned by "..name..")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
local player = clicker:get_player_name()
-
- if player ~= meta:get_string("owner") or not itemstack then
- return
- end
+ local owner = meta:get_string("owner")
+ if player ~= owner or not itemstack then return end
drop_item(pos, node)
local itemstring = itemstack:take_item():to_string()
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local player = puncher:get_player_name()
+ local owner = meta:get_string("owner")
- if player ~= meta:get_string("owner") then return end
+ if player ~= owner then return end
drop_item(pos, node)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
+ local pname = player:get_player_name()
local owner = meta:get_string("owner")
- if not player or player:get_player_name() ~= owner then
- return false
- end
-
- return true
+ return player and pname == owner
end,
after_destruct = remove_item
})