local tmp = {}
screwdriver = screwdriver or {}
-minetest.register_entity("xdecor:f_item", {
- hp_max = 1,
- visual = "wielditem",
- visual_size = {x=.33, y=.33},
- collisionbox = {0, 0, 0, 0, 0, 0},
- physical = false,
- textures = {"air"},
- on_activate = function(self, staticdata)
- if tmp.nodename ~= nil and tmp.texture ~= nil then
- self.nodename = tmp.nodename
- tmp.nodename = nil
- self.texture = tmp.texture
- tmp.texture = nil
- elseif staticdata ~= nil and staticdata ~= "" then
- local data = staticdata:split(";")
- if data and data[1] and data[2] then
- self.nodename = data[1]
- self.texture = data[2]
- end
- end
- if self.texture ~= nil then
- self.object:set_properties({textures={self.texture}})
- end
- end,
- get_staticdata = function(self)
- if self.nodename ~= nil and self.texture ~= nil then
- return self.nodename..";"..self.texture
- end
- return ""
- end
-})
-
-local remove_item = function(pos, node)
- local objs = nil
- objs = minetest.get_objects_inside_radius(pos, .5)
+local function remove_item(pos, node)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
if not objs then return end
for _, obj in pairs(objs) do
end
end
-local facedir = {}
-facedir[0] = {x=0, y=0, z=1}
-facedir[1] = {x=1, y=0, z=0}
-facedir[2] = {x=0, y=0, z=-1}
-facedir[3] = {x=-1, y=0, z=0}
+local facedir = {
+ [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0},
+ {x=0, y=0, z=-1},{x=-1, y=0, z=0}
+}
-local update_item = function(pos, node)
+local function update_item(pos, node)
remove_item(pos, node)
local meta = minetest.get_meta(pos)
- local str_item = meta:get_string("item")
- if str_item == "" then return end
-
+ local itemstring = meta:get_string("item")
local posad = facedir[node.param2]
- if not posad then return end
+ if not posad or itemstring == "" then return end
+
pos.x = pos.x + posad.x * 6.5/16
pos.y = pos.y + posad.y * 6.5/16
pos.z = pos.z + posad.z * 6.5/16
tmp.nodename = node.name
- tmp.texture = ItemStack(str_item):get_name()
+ tmp.texture = ItemStack(itemstring):get_name()
- local e = minetest.add_entity(pos, "xdecor:f_item")
+ local entity = minetest.add_entity(pos, "xdecor:f_item")
local yaw = math.pi*2 - node.param2 * math.pi/2
- e:setyaw(yaw)
+ entity:setyaw(yaw)
end
-local drop_item = function(pos, node)
+local function drop_item(pos, node)
local meta = minetest.get_meta(pos)
- if meta:get_string("item") == "" then return end
- minetest.add_item(pos, meta:get_string("item"))
+ local item = meta:get_string("item")
+ if item == "" then return end
+
+ minetest.add_item(pos, item)
meta:set_string("item", "")
remove_item(pos, node)
end
+minetest.register_entity("xdecor:f_item", {
+ hp_max = 1,
+ visual = "wielditem",
+ visual_size = {x=.33, y=.33},
+ collisionbox = {0},
+ physical = false,
+ textures = {"air"},
+ on_activate = function(self, staticdata)
+ if tmp.nodename and tmp.texture then
+ self.nodename = tmp.nodename
+ tmp.nodename = nil
+ self.texture = tmp.texture
+ tmp.texture = nil
+ elseif staticdata and staticdata ~= "" then
+ local data = staticdata:split(";")
+ if data and data[1] and data[2] then
+ self.nodename = data[1]
+ self.texture = data[2]
+ end
+ end
+ if self.texture then
+ self.object:set_properties({textures={self.texture}})
+ end
+ end,
+ get_staticdata = function(self)
+ if self.nodename and self.texture then
+ return self.nodename..";"..self.texture
+ end
+ return ""
+ end
+})
+
xdecor.register("frame", {
description = "Item Frame",
groups = {choppy=3, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
sunlight_propagates = true,
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, 7/16, 0.5, 0.5, 0.5}
- },
- tiles = {
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
- "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"
- },
inventory_image = "xdecor_frame.png",
+ node_box = xdecor.nodebox.slab_z(0.9375),
+ tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+ "xdecor_wood.png", "xdecor_wood.png", "xdecor_frame.png"},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.get_meta(pos)
local name = placer:get_player_name()
meta:set_string("owner", name)
- meta:set_string("infotext", "Item frame (owned by "..name..")")
+ meta:set_string("infotext", "Item Frame (owned by "..name..")")
end,
on_rightclick = function(pos, node, clicker, itemstack)
- if not itemstack then return end
local meta = minetest.get_meta(pos)
local player = clicker:get_player_name()
- if player ~= meta:get_string("owner") then return end
+ local owner = meta:get_string("owner")
+ if player ~= owner or not itemstack then return end
drop_item(pos, node)
- local s = itemstack:take_item()
- meta:set_string("item", s:to_string())
+ local itemstring = itemstack:take_item():to_string()
+ meta:set_string("item", itemstring)
update_item(pos, node)
+
return itemstack
end,
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local player = puncher:get_player_name()
- if player ~= meta:get_string("owner") then return end
+ local owner = meta:get_string("owner")
+
+ if player ~= owner then return end
drop_item(pos, node)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
+ local pname = player:get_player_name()
local owner = meta:get_string("owner")
- if not player or player:get_player_name() ~= owner then return false end
- return true
+ return player and pname == owner
end,
- on_destruct = function(pos)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- if meta:get_string("item") == "" then return end
- drop_item(pos, node)
- end
+ after_destruct = remove_item
})
minetest.register_abm({
nodenames = {"xdecor:frame"},
interval = 15, chance = 1,
- action = function(pos, node, _, _)
- local num
- if node.name ~= "xdecor:frame" then return end
- num = #minetest.get_objects_inside_radius(pos, 0.5)
+ action = function(pos, node)
+ local num = #minetest.get_objects_inside_radius(pos, 0.5)
if num > 0 then return end
update_item(pos, node)
end